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# Mad Track in a Japanese Game Show
Sasuke 2007

By Hjortur | Published 2007-03-25 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/mad-track-in-a-japanese-game-show-sasuke-200
References: [core77](http://www.core77.com/) & [japanprobe](http://www.japanprobe.com/?p=1414)

The Japanese are famous for their [extreme game shows](https://www.trendhunter.com/trends/pretzel-crust-island) on TV. Here is an example of the tracks the competittors need to finish on a TV program called Sasuke. This is their spring special aired march 21st 2007. It's quite amazing (and this is just the first level).

The website features [more contestants and additional levels](https://www.trendhunter.com/trends/scratch-earth).

**Implications** - Without a doubt, being on this game show would be a moment in your life that you would never forget. Despite being absolutely absurd, it just looks like [too much fun](https://www.trendhunter.com/trends/city-chase) (both to watch and participate in). There should really be more shows like this all over the world for all people to compete in.

## Trend Insights (Trend Hunter)

- Score: 6.6/10
- Popularity: 94% | Activity: 95% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Why This Trend Is Growing

- **Extreme Game Shows:** Exploring extreme game shows as a form of entertainment and competition.
- **Unforgettable Experiences:** Creating experiences that leave a lasting impact on participants, similar to the Sasuke game show.
- **Global Competitive Shows:** Increasing the popularity and availability of competitive shows worldwide, inspired by the success of Japanese game shows.

### Industries Being Reshaped

- **Entertainment:** Opportunities for the entertainment industry to develop and produce unique and engaging game shows.
- **Events and Experiences:** Providing memorable and thrilling experiences through the creation of extreme game show events.
- **Broadcasting:** Expanding the reach and viewership of competitive shows globally through broadcasting and streaming platforms.

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