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# Iconic Escapist Board Games
MacGyver: The Escape Room Game Requires Players to Use Their Cunning

By Michael Hemsworth | Published 2018-08-21 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/macgyver-the-escape-room-game
References: [coolthings](https://www.coolthings.com/macgyver-the-escape-room-game/) & [target](https://www.target.com/p/macgyver-the-escape-room-game/-/A-53263500)

Escape rooms have become a wildly popular experience for consumers, so MacGyver: The Escape Room Game is a new board game that lets players partake in a pastime that is centered on the iconic television secret agent escapist.

The board game puts players in one of five different scenarios that they need to escape by [completing a series of puzzles](https://www.trendhunter.com/trends/enigmas-of-dark-stories) including diffusing a bomb or other time-sensitive trials. Players are given a set time limit to escape the room in true MacGyver form by using a series of small nearby items and their intuitive skill.

The MacGyver: The Escape Room Game is suitable for between two and four players and will take about 30 to 40 minutes to play one of the five integrated room scenarios.

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 50% | Activity: 47% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### Why This Trend Is Growing

- **In-home Escape Room Games:** There is an opportunity to create more in-home escape room games that bring the experience of escape rooms into the home.
- **Intuitive Puzzles:** There is a potential trend toward intuitive puzzles that require players to use their situational awareness and creative problem-solving skills.
- **Iconic Pop Culture Board Games:** There is a trend toward board games that are based on iconic pop culture phenomena, such as MacGyver.

### Industries Being Reshaped

- **Board Game Industry:** There is an opportunity for the board game industry to capitalize on the popularity of escape rooms and create more in-home escape room board games.
- **Entertainment Industry:** The entertainment industry can leverage the trend toward iconic pop culture board games to create more products that appeal to fans of cult-classic TV shows like MacGyver.
- **Toy Industry:** In addition to board games, there is an opportunity for the toy industry to create escape room-themed toys that allow children to engage in puzzles and problem-solving activities.

## Related on Trend Hunter

- [Escape Room-Inspired Puzzles](https://www.trendhunter.com/trends/ohms-quest.md)
- [Lego-Themed Escape Rooms](https://www.trendhunter.com/trends/legothemed-escape-rooms.md)
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- [Action Film-Inspired Tabletop Games](https://www.trendhunter.com/trends/tabletop-rpg.md)
