<!-- canonical: https://www.trendhunter.com/trends/livescience-study -->
<!-- robots: noindex -->

# Dream-Controlling Gamers
Livescience Study Says Gamers Have More Control Over Dreams

By Allison Love | Published 2010-05-27 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/livescience-study
References: [msnbc.msn](http://www.msnbc.msn.com/id/37342086/ns/technology_and_science-games/) & [livescience](http://livescience.com/)

A LiveScience study has recently shown that video game addicts are actually more apt to have control over their dreams while they sleep, almost like they're [gaming dream controllers](https://www.trendhunter.com/trends/dreamkey-journal). The LiveScience study showed that gamers are more apt to understand alternate realities and therefore are able to fight nightmares or mental trauma easier then those who have no contact with video games at all.

So next time you're around a video game, I suggest you take a turn because you may be a gaming dream controller too; you'll also have better spatial skills and be less prone to motion sickness.

## Trend Insights (Trend Hunter)

- Score: 1.9/10
- Popularity: 7% | Activity: 42% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Health](https://www.trendhunter.com/health)

## Key Themes

### Why This Trend Is Growing

- **Gaming Dream Controllers:** The study shows that video game addicts have more control over their dreams.
- **Understanding Alternate Realities:** Gamers are more apt to understand alternate realities which could be applied to various industries.
- **Spatial Skill Development:** Gamers display better spatial skills that could be applied to training and educational programs.

### Industries Being Reshaped

- **Mental Health:** Video games could be used as therapy tools to help fight nightmares or mental trauma.
- **Education:** Spatial skill development through video games could be applied to educational programs for children.
- **Training and Simulation:** Understanding alternate realities could be applied to various training and simulation programs, such as military or medical training.

## Related on Trend Hunter

- [Ergonomic Gaming-Centric Beds](https://www.trendhunter.com/trends/drift-gaming-bed.md)
- [VR-Compatible Gaming Controllers](https://www.trendhunter.com/trends/game-start-gaming-controller.md)
- [Modular Gaming Controller Concepts](https://www.trendhunter.com/trends/multiverse-controller.md)
- [Adaptive VR Controller Concepts](https://www.trendhunter.com/trends/unreal-control-gaming-controller.md)
- [Brainwave-Connected Tech Controllers](https://www.trendhunter.com/trends/myndplay-myndhub.md)
- [Cognitive Virtual Reality Games](https://www.trendhunter.com/trends/epeli.md)
- [Avatar Motion Controllers](https://www.trendhunter.com/trends/alt-motion-controller.md)
- [Voice-Activated Gaming Tools](https://www.trendhunter.com/trends/alexa-game-control.md)
- [Ergonomic Customization Gaming Controllers](https://www.trendhunter.com/trends/customizable-gaming-controller.md)
