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# Money-Rewarding Walking Apps
LifeCoin Pays Its Users for Each Step They Take While Using the App

By Grace Mahas | Published 2020-07-08 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/lifecoin
References: [theladders](https://www.theladders.com/career-advice/17-apps-that-pay-you-to-walk-and-get-healthy) & [apps.apple](https://apps.apple.com/us/app/lifecoin-rewards-for-walking/id1336319374)

The LifeCoin app helps users [earn extra money while staying fit](https://www.trendhunter.com/trends/collective-movement-series). For every 1,000 steps walked, the app rewards the users with one LifeCoin, and for every 2,500 LifeCoins accumulated, users will receive a $50 gift card that can be used at the reward store to purchase goods. There is a maximum of 5 LifeCoins that can be acquired daily.

For those looking to rack up LifeCoins more quickly, users can subscribe to the annual membership — $39.99 USD annually — that will allow them to [accumulate 10 LifeCoins per day](https://www.trendhunter.com/trends/awardwallet) (or 10,000 steps which is very achievable for the average commuter). This means users can earn their gift card in 250 days rather than 500 days.

Image Credit: Shutterstock

## Trend Insights (Trend Hunter)

- Score: 2.3/10
- Popularity: 26% | Activity: 34% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech)

## Key Themes

### What's Driving This Trend

- **Reward-based Fitness Apps:** Opportunity to create apps that incentivize users to stay fit and earn rewards through physical activity.
- **Gamification of Exercise:** Disruptive innovation opportunity in developing apps that turn fitness into a game with rewards for achieving certain milestones.
- **Subscription-based Fitness Apps:** Potential to create subscription models for fitness apps that offer additional benefits and rewards for a recurring fee.

### Who This Affects Most

- **Fitness and Wellness:** Opportunity for fitness and wellness companies to create innovative apps that reward users for staying active.
- **Mobile App Development:** Industry that can develop and design new apps that gamify exercise and incentivize physical activity.
- **E-commerce:** Opportunity for e-commerce platforms to partner with reward-based fitness apps and offer gift cards or exclusive discounts as rewards.

## Related on Trend Hunter

- [Gamified Walking Apps](https://www.trendhunter.com/trends/lawa.md)
- [Productivity-Focused Exercise Apps](https://www.trendhunter.com/trends/steppin.md)
- [Elevated Health Rewards Apps](https://www.trendhunter.com/trends/massmutual-1.md)
- [Gamified Walking Experiences](https://www.trendhunter.com/trends/walkable.md)
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