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# LEGO Plans Virtual World In Partnership with NetDevil

By Trendopoly | Published 2007-03-09 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/lego-plans-virtual-world-in-partnership-with-netdevil
References: [psfk](http://www.psfk.com/2007/03/lego_virtual_wo.html) & [lego](http://www.lego.com/mmog/home.asp)

LEGO is teaming up with NetDevil as it plans to connect its users one brick at a time with a virtual world of their own. This online, muti-user forum will bridge the creativity involved in building with social interaction that an online venue can offer.

**Implications** - People are renewing their interest in their past more then ever. Entertainment, architecture and design industries (to name just a few) have taken cues from old childhood favorites (such as LEGO) and incorporated them into adultized products. This virtual LEGO world is the perfect example of how companies that take a new spin on an old favorite are setting themselves up for success and to ultimately connect with their consumers.

## Trend Insights (Trend Hunter)

- Score: 4.5/10
- Popularity: 64% | Activity: 62% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech)

## Key Themes

### What Makes This Trend Stand Out

- **Renewed Interest in Past:** Creating adultized products based on childhood favorites, like LEGO, is a trend that can engage consumers and drive success.
- **Virtual Worlds:** The development of virtual worlds, like the one LEGO plans with NetDevil, offers opportunities for immersive and interactive experiences.
- **Bridging Creativity and Social Interaction:** Combining the creativity of building with the social engagement of online platforms can create disruptive innovation opportunities.

### Sectors Adopting This

- **Entertainment:** The entertainment industry can leverage the renewed interest in childhood favorites by offering adultized products and experiences.
- **Architecture:** Architects and designers can incorporate elements from childhood favorites, like LEGO, into their projects to tap into nostalgia and engage consumers.
- **Design:** Designers can take inspiration from popular childhood brands, such as LEGO, to create innovative products that resonate with consumers.

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- [Brick Builder Community Apps](https://www.trendhunter.com/trends/lego-play-app.md)
