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# Advanced Virtual Reality Lounges
Krypton VR Creates Gamified and Online Experiences for Groups

By Amy Duong | Published 2019-05-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/krypton
References: [kryptonvrlounge](https://www.kryptonvrlounge.com/)

Krypton VR is a [virtual reality lounge](https://www.trendhunter.com/trends/immersion-vr) based in Chicago and it is the first one in the city to invite visitors to experience the system. Some of the virtual reality experiences include first-person shooting games, flying to any part of the world, and more, creating a realistic experience.

It offers one hour sessions for different groups with the opportunity to book the entire lounge for corporate events, parties, team building purposes, and more. It is [suitable for all ages](https://www.trendhunter.com/trends/battle-orb) and creates virtual experiences for standing, moving around the room, or even seated. There is a wide selection of solo games including fruit ninja, beat saber, bowling, [Disney](https://www.trendhunter.com/trends/bluetooth-trackers-1) movies, and multiplayer games including ping pong, Pavlov VR shooter, and rush.

## Trend Insights (Trend Hunter)

- Score: 0.8/10
- Popularity: 7% | Activity: 10% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Leisure:** Opportunity to create immersive and entertaining virtual reality experiences for leisure and entertainment industries.
- **Virtual Corporate Events:** Opportunity to create virtual reality experiences for corporate events and training purposes, potentially replacing traditional venues and methods.
- **Virtual Gaming:** Opportunity to develop and provide virtual reality gaming experiences incorporating physical movement and social elements.

### Who This Affects Most

- **Gaming:** Virtual reality can disrupt traditional gaming experiences by creating a more immersive and interactive environment for gamers.
- **Entertainment:** Virtual reality can revolutionize traditional entertainment experiences by providing a more personalized and engaging experience for customers.
- **Corporate Training and Events:** Virtual reality can provide a cost-effective and engaging alternative to traditional venues and methods for corporate training and events.

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