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# Strategic Pandemic Card Games
The 'Korona' Card Game is for Two to Five Players

By Michael Hemsworth | Published 2021-04-05 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/korona-card-game
References: [thegadgetflow](https://thegadgetflow.com/portfolio/korona-strategic-card-game-based-on-fighting-covid-19/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+thegadgetflow+%28Gadget+Flow%29) & [kickstarter](https://www.kickstarter.com/projects/creativco/korona?ref=8u0n90&utm_source=GadgetFlow&utm_campaign=GadgetFlow)

The 'Korona' card game is a reality inspired pastime for players who are looking for a way to reframe the ongoing pandemic and make light of a dire situation. As the name suggests, the card game is inspired by the COVID-19 pandemic and will have two to five players aged seven and up collecting a variety of [virus prevention cards](https://www.trendhunter.com/trends/oral-health-board-game) in order to come out victorious. The game will take between five and 20-minutes per round to play, which makes it perfect for participants to partake in sporadically or to play in multiple rounds.

The 'Korona' card game features a range of [cheeky cards and illustrations](https://www.trendhunter.com/trends/billie-eilish-uno-deck) that will make the experience of life in quarantine a little easier for players to handle.

## Trend Insights (Trend Hunter)

- Score: 2.5/10
- Popularity: 36% | Activity: 29% | Freshness: 10%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### Why This Trend Is Growing

- **Pandemic-inspired Games:** Developing games inspired by real-life pandemics presents an opportunity for lighthearted entertainment during difficult times.
- **Quick and Accessible Games:** Creating games that can be played in short intervals allows for flexibility and convenience for players.
- **Humorous Gaming Content:** Incorporating humor into game design can elevate player experience and create a more engaging and enjoyable experience.

### Industries Being Reshaped

- **Gaming Industry:** The gaming industry can benefit from developing pandemic-inspired games that are quick and accessible to provide lighthearted entertainment for individuals during difficult times.
- **Education Industry:** Incorporating pandemic-related games into education can encourage discussions around health and safety while keeping students engaged and entertained.
- **Marketing Industry:** The marketing industry can leverage pandemic-inspired games to create interactive and engaging public health campaigns that promote safety measures and encourage behaviors that prevent the spread of diseases.

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