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# Space Simulation Figurines
This 3D Printed Model of Jebediah Kerman Includes Jeb's Signature Smile

By Alyson Wyers | Published 2014-12-05 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/jebediah-kerman
References: [3dprint](http://3dprint.com/28368/shapeways-to-sellers-november/) & [shapeways](http://www.shapeways.com/model/1013413/jebediah-kerman-on-iva.html?li=shop-results&materialId=26)

From the Kerbal Space Program, this 3D-printed model of Jebediah Kerman is the perfect [desk accessory](https://www.trendhunter.com/trends/lightsaber-lego) for fans of the [space flight simulator game](https://www.trendhunter.com/trends/sol-r-2-hosas). Developed by Squad, the Kerbal Space Program (or KSP) is in the public alpha development phase.

This figurine of Jebediah Kerman is selling very well on Shapeways, where KSP has their own official shop. Jeb is one of the original three kerbalnauts and also one of the most popular characters. The mini Jeb is printed in full-color sandstone that is coarse in finish but delicate in feel. The [3D-printed product](https://www.trendhunter.com/trends/solobo-emotion-friends) is one of 20 different objects available from the game. This includes Bill and Bob Kerman, Wernher Von Kerman, Gene Kerman, and an IVA complete set.

## Trend Insights (Trend Hunter)

- Score: 2.4/10
- Popularity: 31% | Activity: 34% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### What's Driving This Trend

- **3d-printed Collectibles:** The use of 3D printing to create collectible figurines offers a disruptive innovation opportunity for the toy industry.
- **Fan-made Merchandise:** The rise of fan-made merchandise provides a disruptive innovation opportunity for niche markets and independent artists.
- **Virtual Media Crossover Products:** The emergence of crossover products between virtual media and physical merchandise provides a disruptive innovation opportunity for the entertainment and gaming industry.

### Who This Affects Most

- **Toy Industry:** Developing 3D-printed collectibles can be a disruptive innovation opportunity for the toy industry to offer more customizable products and incorporate technology into their manufacturing process.
- **Independent Artist Industry:** The rise of fan-made merchandise presents a disruptive innovation opportunity for independent artists to create their own line of merchandise catering to niche markets.
- **Entertainment and Gaming Industry:** Creating crossover products between virtual media and physical merchandise can offer a disruptive innovation opportunity for the entertainment and gaming industry, providing further engagement with fans and revenue streams beyond the initial game or media release.

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