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# Cinematic Cubism Portraits
Isaac Budmen and Adam Lister Turn Film Scenes into 8-Bit Works of Art

By M | Published 2014-06-20 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/isaac-budmen
References: [wired](http://www.wired.com/2014/06/8-bit-3-d-art/) & [8bits3dimensions](http://8bits3dimensions.com/)

These 8-bit pixel works of art by artists Adam Lister and Isaac Budmen offer viewers the chance to experience a collection of various art movements juxtaposed with pop culture themes. In this [collaborative project](https://www.trendhunter.com/trends/creator-odyssey), both Budmen and Lister recreate famous film characters and paintings using [pixelated blocks](https://www.trendhunter.com/trends/pixelart-lab).

Lister begins the collaborate work by using watercolor to create cubist pixel portraits of famous cinematic characters like Ron Burgundy and Superman. Lister uses watercolor and geometric shapes like squares and rectangles to imperfectly replicate the look of various personas. Budmen then uses scanned versions of Lister's watercolor paintings to turn them into Photoshop images. Budmen transfers the watercolor blocks into [3D-printed works of art](https://www.trendhunter.com/trends/split-bust) made from a mix of gypsum powder color and binder material. The works are breathtaking and very avant-garde.

## Trend Insights (Trend Hunter)

- Score: 3.4/10
- Popularity: 49% | Activity: 44% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### Key Themes Behind This Trend

- **Pixel Art:** The trend towards 8-bit pixel art offers disruptive innovation opportunities for gaming and digital marketing.
- **Cinematic Art:** The intersection between film, art, and technology offers disruptive innovation opportunities for experiential marketing and virtual reality content creation.
- **Collaborative Creativity:** The trend towards collaboration between artists and the use of digital tools offers disruptive innovation opportunities for the art industry, particularly in the realm of fine art printing.

### Where This Applies

- **Fine Art Printing:** The evolution of 3D printing and color technology offers disruptive innovation opportunities for fine art printing, especially in creating textured and multi-dimensional works of art.
- **Gaming:** The use of pixel art in gaming, particularly in the indie game industry, offers unique and disruptive gameplay opportunities.
- **Virtual Reality:** The intersection of cinematic art and virtual reality offers opportunities for the development of immersive experiential marketing campaigns and entertainment experiences.

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