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# Mini Headset Cinemas
The iPhone Theater by Mike Enayah Scales the Smartphone Screen to Movie Size

By Meghan Young | Published 2012-10-26 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/iphone-theater
References: [psfk](http://www.psfk.com/2012/10/iphone-mini-theater-headset.html) & [behance.net](http://www.behance.net/gallery/iPhone-Theater/5388119)

The iPhone Theater may look like a retro virtual reality device, but it actually offers a mini movie watching experience--which, let's face it, is very similar to virtual reality. The iPhone Theater is made up of a pair of quality headphones that have a unique movable attachment. This attachment, which lifts up when not in use and pulls done when in use, holds the users iPhone in order to provide a more visually immersive experience. It is also adjustable to allow for optimal vision distance.

Conceived by Mike Enayah, a designer based in Farmington Hills, Miami, the iPhone Theater was designed with the iPhone 5 specs in mind. Dubbed GrabCAD, the iPhone Theater basically scales the iPhone screen to the same size as a movie theater screen. It is perfect for train rides and flights.

## Trend Insights (Trend Hunter)

- Score: 5.0/10
- Popularity: 74% | Activity: 69% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### What Makes This Trend Stand Out

- **Mini Headset Cinemas:** Opportunity for disruptive innovation in the personal entertainment industry by creating portable and immersive movie-watching experiences.
- **Virtual Reality Accessories:** Opportunity for disruptive innovation in the VR industry by developing adjustable accessories that enhance the visual immersion of mobile devices.
- **Mobile Entertainment Solutions:** Opportunity for disruptive innovation in the mobile technology industry by designing innovative solutions that provide optimal vision distance for watching movies on smartphones.

### Sectors Adopting This

- **Personal Entertainment:** Opportunity for disruptive innovation in the personal entertainment industry by introducing portable devices that provide immersive movie-watching experiences.
- **Virtual Reality:** Opportunity for disruptive innovation in the VR industry by developing accessories that enhance the visual immersion of mobile devices for entertainment purposes.
- **Mobile Technology:** Opportunity for disruptive innovation in the mobile technology industry by creating innovative solutions that optimize the movie-watching experience on smartphones.

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