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# Thought-Controlled Entertainment
The Interaxon Headset Provides a Telekinetic Experience

By Matt Ho | Published 2011-01-15 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/interaxon-headset
References: [mocoloco](http://mocoloco.com/fresh2/2011/01/14/brainwave-entertainment-by-interaxon.php) & [interaxon](http://interaxon.ca/CES)

At CES 2011, [InteraXon](https://www.trendhunter.com/trends/muse) introduced new headsets that define the future of technology.

InteraXon has already created a telekinetic headset that you can control lights with. Now they're venturing into the multimedia business with one that controls [iPad](https://www.trendhunter.com/trends/new-wristband) games. This InteraXon innovation is supposed to help improve concentration and let you know how well your brain functions. See the video above to watch how it works.

## Trend Insights (Trend Hunter)

- Score: 1.8/10
- Popularity: 8% | Activity: 38% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Thought-controlled Entertainment:** Opportunities for creating new forms of telekinetic entertainment that allow consumers to control the experience with their thoughts.
- **Brain-machine Interfaces:** Development of more advanced brain-machine interfaces with applications in a variety of sectors, from healthcare to gaming.
- **Quantified Self:** Opportunities for developing devices that help consumers monitor and quantify their cognitive functions.

### Who This Affects Most

- **Gaming:** Integration of thought-controlled technology in gaming to provide consumers with a more immersive, interactive experience.
- **Healthcare:** Incorporating brain-machine interfaces in healthcare to monitor and treat cognitive disorders and brain injuries.
- **Consumer Electronics:** Continued development of advanced brain–machine interfaces and the incorporation of these technologies in a range of consumer electronic devices.

## Related on Trend Hunter

- [Neurotechnology Gaming Headsets](https://www.trendhunter.com/trends/neurable-x-hyperx.md)
- [Brain-Interfacing Gaming Headsets](https://www.trendhunter.com/trends/hyperx-eeg-headset.md)
- [Mind-Controlled Smart Devices](https://www.trendhunter.com/trends/migu-headband.md)
- [Assistive Brain-Sensing Headsets](https://www.trendhunter.com/trends/think2switch.md)
- [Brain Training Headsets](https://www.trendhunter.com/trends/brain-training-solution.md)
- [Gamified Brain-Boosting Headbands](https://www.trendhunter.com/trends/the-muse-s-athena.md)
- [AI-Powered Sleep Headsets](https://www.trendhunter.com/trends/frenz-brainband.md)
- [Brainwave-Tracking Headbands](https://www.trendhunter.com/trends/muse-s-athena.md)
- [Relaxing Brain-Stimulating Headsets](https://www.trendhunter.com/trends/sleepisol.md)
