<!-- canonical: https://www.trendhunter.com/trends/incubattle -->
<!-- robots: noindex -->

# Music Pirating Games
Incubus Releases Incubattle as Part of the Promotion for Their New Album

By Leslie Chen | Published 2011-07-15 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/incubattle
References: [mashable](http://mashable.com/2011/07/14/incubattle/) & [enjoyincubus](http://www.enjoyincubus.com/us/incubattle)

Taking a humorous approach to the serious issue of illegal music downloads is the new game Incubattle. The game was created by the band Incubus to promote their upcoming album If Not Now, When?

The problem proposed in Incubattle is simple enough; music pirates are the enemies and you must overcome their evil ways in order to win. It's interesting to see the release of Incubattle as a way of promotion for the band.

It's clear through games like Incubattle that social media is becoming a greater force in terms of influence.

**Implications** - No longer satisfied with games that present irrelevant problems, modern consumers are looking for ones that are more relatable to their lives. Products featuring a familiar element are appealing to customers who desire a closer connection with the purchases they make.

## Trend Insights (Trend Hunter)

- Score: 0.9/10
- Popularity: 8% | Activity: 10% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Social Media Influence:** Social media is becoming a greater force in terms of influence.
- **Relatable Gaming:** Modern consumers are looking for games that present problems that are relatable to their lives.
- **Promotional Gaming:** Using games as a way of promotion for products or events is becoming more popular.

### Sectors Adopting This

- **Music:** The music industry can explore using gaming as a promotional tool for album releases.
- **Video Games:** The gaming industry can capitalize on the demand for games that feature relatable elements.
- **Entertainment:** The entertainment industry as a whole can leverage the power of social media influence in promoting their products or events.

## Related on Trend Hunter

- [Musician-Themed Online Games](https://www.trendhunter.com/trends/fortnite-festival.md)
- [Game-Specific Adaptive Music](https://www.trendhunter.com/trends/plusmusic.md)
- [Music Guessing Games](https://www.trendhunter.com/trends/heardlepedia.md)
- [Creative Frustration Outlets](https://www.trendhunter.com/trends/punch-your-client.md)
- [Album-Inspired Video Games](https://www.trendhunter.com/trends/cross-country-legacy.md)
- [Mobile Music Metaverses](https://www.trendhunter.com/trends/elynixir.md)
- [Brand Recognition Games](https://www.trendhunter.com/trends/product-guesser.md)
- [AR-Powered Cereal Games](https://www.trendhunter.com/trends/general-mills-1.md)
- [Trendy In-Game Music Hubs](https://www.trendhunter.com/trends/roblox-music-hub.md)
