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# How To Be A Dot.Com Billionaire Boardgame

By Bianca | Published 2007-11-26 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/how-to-be-a-dotcom-billionaire-boardgame1
References: [amazon](http://www.amazon.co.uk/How-be-dot-com-Billionaire-Boardgame/dp/B000MLM3XE?tag=trenhunt0f-20)

Monopoly? Life? Kids today look at you funny when you mention boardgames from the past. When they do finally separate themselves from their computers, they turn to old school games with high tech goals, like becoming the next online business mogul in boardgames like [How to be a Dot.com Billionaire](http://www.amazon.co.uk/How-be-dot-com-Billionaire-Boardgame/dp/B000MLM3XE).

The game is intended for kid 8 and up, so you can get them visualizing their goals young. Little details have been released, and it seems so far, [Amazon](http://www.amazon.co.uk/How-be-dot-com-Billionaire-Boardgame/dp/B000MLM3XE)is the only one who plan on offering it, although it is currently still unavailable even there.

## Trend Insights (Trend Hunter)

- Score: 1.2/10
- Popularity: 9% | Activity: 20% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Humor](https://www.trendhunter.com/humor)

## Key Themes

### What's Driving This Trend

- **Online Business Games:** Disruptive innovation opportunity: Create immersive online business games that teach kids entrepreneurial skills.
- **Tech-focused Boardgames:** Disruptive innovation opportunity: Develop boardgames that incorporate technology and high-tech goals to appeal to modern kids.
- **Youth Entrepreneurship:** Disruptive innovation opportunity: Design educational programs and resources that encourage entrepreneurship among young children.

### Who This Affects Most

- **E-commerce:** Disruptive innovation opportunity: Create an online platform for selling and distributing digital boardgames.
- **Education:** Disruptive innovation opportunity: Develop educational curriculums and tools that teach business and entrepreneurship skills.
- **Toy and Game:** Disruptive innovation opportunity: Design and manufacture interactive and tech-integrated boardgames that cater to modern kids.

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