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# Internet Cafe VR Games
'The Brookhaven Experiment' Horror Video Game is Coming to Chinese Cafes

By Michael Hemsworth | Published 2016-06-02 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/horror-video-game
References: [ibtimes](http://www.ibtimes.com/brookhaven-experiment-terrifies-its-way-china-virtual-reality-showcase-2370670) & [phosphorgames](http://phosphorgames.com/)

'The Brookhaven Experiment' horror video game is set to make an appearance in China soon where gamers will be able to play the virtual reality game in Internet cafes.

The VR game is destined to hit 100,000 Internet cafes in China as a means to help offer a scary, immersive experience for gamers. Being that 'The Brookhaven Experiment' horror video game requires an HTC [Vive](https://www.trendhunter.com/trends/xrhealth) or [Oculus](https://www.trendhunter.com/trends/dyson-demo-vr) [Rift](https://www.trendhunter.com/trends/emirates-vr-experience) to be played, it makes sense for the game to be released in cafes to help increase the overall reach.

The ban on video game consoles has lifted in China within the past year, which has proliferated the prevalence of PC gaming. However, being that VR games require so much computing power, many consumers are heading to Internet cafes to play rather than own their own equipment.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 27% | Activity: 32% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Reality Gaming:** The rise of VR technology opens up opportunities for immersive gaming experiences in Internet cafes.
- **Cafes as Gaming Spaces:** Internet cafes can leverage the popularity of gaming by offering specialized experiences and equipment.
- **Increased Demand for PC Gaming:** The growth of VR games creates a demand for powerful computing resources, leading to more gamers visiting Internet cafes.

### Where This Applies

- **Gaming:** The gaming industry can explore partnerships with Internet cafes to reach a wider audience for VR gaming experiences.
- **Technology:** Technological advancements in VR gaming can enhance the capabilities and offerings of Internet cafes as entertainment hubs.
- **Hospitality:** Internet cafes can be seen as potential expansion opportunities for the hospitality industry to cater to gamers seeking immersive experiences.

## Related on Trend Hunter

- [Monstrous Horror Video Games](https://www.trendhunter.com/trends/horror-video-games.md)
- [VR Alien Horror Games](https://www.trendhunter.com/trends/predator-hunting-grounds.md)
- [Sci-Fi TV-Inspired VR Games](https://www.trendhunter.com/trends/stranger-things-vr.md)
- [Small-Space VR Platforms](https://www.trendhunter.com/trends/snack-vr.md)
- [Immersive Horror Games](https://www.trendhunter.com/trends/eyes-never-wake.md)
- [VR Horror Hotel Experiences](https://www.trendhunter.com/trends/draculas-hotel.md)
- [VR-Based First-Person Shooter Games](https://www.trendhunter.com/trends/bounty-city.md)
- [Mobile Game-Themed Cafes](https://www.trendhunter.com/trends/iswii-angry-birds.md)
- [Celebratory VR Promotions](https://www.trendhunter.com/trends/freeroam-virtual-reality-entertainment.md)
