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# Scary Psychedelic Video Games
The 'Layers of Fear' Horror Game Takes Players on a Creepy Journey

By Michael Hemsworth | Published 2016-02-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/horror-game
References: [geeky-gadgets](http://www.geeky-gadgets.com/layers-of-fear-psychedelic-horror-game-launches-16-02-2016/) & [layersoffear](http://www.layersoffear.com/main.html)

Offering players the ability to dive into the mind of an [insane artist](https://www.trendhunter.com/trends/betwixt), the 'Layers of Fear' horror game is a video game that explores a number of different dimensions of fear. Focused on story and exploration, the 'Layers of Fear' video game has players inside a Victorian mansion where they'll go on a [psychedelic journey](https://www.trendhunter.com/trends/periphery-synthetic) to discover the secrets of the painter.

Players are given the task of helping the painter to finish the masterpiece that has caused him so much grief to finish. As players make their way through the horror game, new nothings of insanity will be revealed.

The fantastic design aesthetic of the 'Layers of Fear' horror game enables user to explore new areas and appreciate the aesthetics of a time long since passed.

## Trend Insights (Trend Hunter)

- Score: 1.7/10
- Popularity: 27% | Activity: 16% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Psychedelic Gaming Experiences:** There is a growing trend towards immersive video game experiences that transport players to new dimensions through mesmerizing visuals and intense narratives.
- **Interactive Horror Storytelling:** Gamification of horror storytelling allows for developers to create immersive experiences that rely on psychological tactics to drive the narratives and game engagements.
- **Gamification of Mental Illness:** The inclusion and gamification of mental illness within mainstream video games is allowing for conversations and growth in understanding of these issues.

### Sectors Adopting This

- **Gaming:** The gaming industry is seeing a greater demand for immersive, story-driven gaming experiences that focus on transporting players into new worlds with mesmerizing graphics and narratives.
- **Mental Health and Wellness:** Mental health and wellness industries are increasingly incorporating gaming into treatment programs as an avenue to support, educate, and provide relief for conditions such as depression, anxiety, and ADHD.
- **Film and TV Production:** The interactive and immersive nature of gamified experiences can translate to film and TV production, opening doors for storytellers to explore new ways to engage with audiences.

## Related on Trend Hunter

- [Horror Animated Games](https://www.trendhunter.com/trends/scope-creep.md)
- [Contemporary Classic Horror Games](https://www.trendhunter.com/trends/still-wakes-the-deep.md)
- [Immersive Horror Games](https://www.trendhunter.com/trends/eyes-never-wake.md)
- [Haunting Gaming Adventures](https://www.trendhunter.com/trends/hauntii-xbox-game.md)
- [Horror Game Collection Demos](https://www.trendhunter.com/trends/layer-of-fear.md)
- [Interactive Fashion Horror Games](https://www.trendhunter.com/trends/the-room-by-gentle-monster.md)
- [Psychological Horror Shooter Games](https://www.trendhunter.com/trends/total-chaos.md)
- [Point-and-Click Escape Games](https://www.trendhunter.com/trends/escape-room-phantom-train.md)
- [Horror Media Creation Games](https://www.trendhunter.com/trends/content-warning.md)
