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# DIY Kid-Focused Metaverses
Home Depot Launches its Kids Workshops Metaverse on Roblox

By Kanesa D | Published 2023-03-06 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/home-depot-1
References: [retaildive](https://www.retaildive.com/news/home-depot-roblox-kids-workshop-generation-alpha-metaverse/644128/) & [homedepot](https://www.homedepot.ca/en/home.html?TTID=HP_H1_030223_ALL_THEME_EN_UXR940EXPA)

![DIY Kid-Focused Metaverses](https://cdn.trendhunterstatic.com/thumbs/500/home-depot-1.jpeg)

[Home Depot](https://www.trendhunter.com/trends/home-depot-campaign-on-roblox) has debuted the ‘Virtual Kids Workshop’ experience in [Roblox](https://www.trendhunter.com/trends/welcome-to-bloxburg). Located in the Redcliff City, users can experience the home improvement store’s ‘[Kids Workshops](https://www.trendhunter.com/trends/kids-club),’ which are hands-on learning experiences for children. The new virtual experience brings do-it-yourself home projects to children at home, allowing Home Depot to connect with a younger, gaming-driven audience.

The virtual Home Depot outlet see users greeted by a salesman sporting the chain's famous orange apron. Players can choose from three projects: a birdhouse, a little automobile, and a miniature flower garden. Following their selection, players embark on a treasure hunt around the store's aisles to find the supplies they need to assemble their creations in the ‘Kids Workshop’ area.

Image Credit: Home Depot

## Trend Insights (Trend Hunter)

- Score: 4.1/10
- Popularity: 43% | Activity: 65% | Freshness: 15%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Kid-focused Metaverses:** Major retailers and brands will follow Home Depot to create virtual reality experiences focused on educating and entertaining kids
- **DIY Virtual Reality Experiences:** Virtual Reality experiences will become an essential tool for brands to reach and educate their younger consumers
- **Virtual Gaming-driven Education:** Virtual reality will become an immersive and engaging way to teach and connect with children

### Where This Applies

- **Retail:** Home improvement retailers and other companies, both big and small, will create virtual reality experiences to promote their products and services
- **Gaming:** Gaming companies will develop educational and entertaining virtual reality content driven towards children
- **Education:** Virtual reality will become an essential tool for educators who want to make their lessons more engaging and interactive

## Related on Trend Hunter

- [DIY Project Metaverses](https://www.trendhunter.com/trends/home-depot-campaign-on-roblox.md)
- [Fun-Filled Toy Metaverses](https://www.trendhunter.com/trends/walmart-land.md)
- [Adult Home Creation Games](https://www.trendhunter.com/trends/hometopia.md)
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- [Teddy Bear Metaverses](https://www.trendhunter.com/trends/buildabear-tycoon.md)
- [Tween-Approved Metaverse Worlds](https://www.trendhunter.com/trends/happy-nation.md)
- [Recruitment Metaverse Shops](https://www.trendhunter.com/trends/ikea-on-roblox.md)
- [3D Home Improvement Visualizers](https://www.trendhunter.com/trends/lowes-open-builder.md)
- [High School Metaverses](https://www.trendhunter.com/trends/school-of-sport.md)
