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# Mythical Language Lessons
Duolingo Will Offer Lessons in Game of Thrones' High Valyrian Language

By Joey Haar | Published 2017-07-12 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/high-valyrian
References: [theverge](https://www.theverge.com/tldr/2017/7/11/15952124/game-of-thrones-high-valyrian-language-course-app) & [incubator.duolingo](https://incubator.duolingo.com/courses/hv/en/status)

Season seven of [HBO's](https://www.trendhunter.com/trends/game-of-thrones-x-pandora) blazingly popular Game of Thrones series is set to debut this Sunday, and Duolingo, the [language-learning app](https://www.trendhunter.com/trends/duolingo-ads), is helping extremely dedicated fans to better appreciate the show's subtleties by offering lessons in High Valyrian. To be clear, High Valyrian is a fictional language invented specifically for the Game of Thrones series, and it's spoken by Daenerys, one of the leads.

Though High Valyrian is a fictional language, it is still real in the sense of having concrete grammatical rules and an extensive dictionary. The language was designed by David J. Peterson, a language specialist who has worked on several Game of Thrones languages as well as fictional languages for several other series. Peterson also collaborated on a [university course about building fictional languages](https://www.trendhunter.com/trends/linguistics-of-game-of-thrones).

## Trend Insights (Trend Hunter)

- Score: 3.8/10
- Popularity: 47% | Activity: 59% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### What's Driving This Trend

- **Language Learning Apps:** The rise of language-learning apps offers disruptive innovation opportunities for businesses to create specialized courses for niche languages, like High Valyrian.
- **Fictional Languages:** As fictional worlds gain popularity, there is potential for disruptive innovation in creating language lessons for other fictional languages from movies, TV shows, and books.
- **Gamified Learning:** Duolingo's success in offering language-learning through gamification showcases the disruptive innovation potential for other industries to incorporate game-like elements in their learning experiences.

### Who This Affects Most

- **Language Learning:** The language learning industry can tap into the growing demand for specialized language courses by offering lessons in fictional languages like High Valyrian.
- **Entertainment:** The entertainment industry can explore disruptive innovation opportunities by creating language-learning experiences for popular fictional languages from movies, TV shows, and books, enhancing fan engagement.
- **Edtech:** The EdTech industry can leverage gamified learning approaches to create engaging and effective learning experiences for various subjects, expanding beyond traditional teaching methods.

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