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# Spooky Ghost Hunter Games
The 'Haunt the House' Board Game Has Players Working to Scare Spooks

By Michael Hemsworth | Published 2017-10-18 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/haunt-the-house
References: [kickstarter](https://www.kickstarter.com/projects/kidstablebg/haunt-the-house)

The 'Haunt the House' board game comes as a [card-based pastime](https://www.trendhunter.com/trends/exploding-kittens-the-board-game) that has players overcoming their fears to scare spooks out of the house and make it through the experience victorious.

The game works by having between two and four players playing the role of a character who is making their way through the [haunted house](https://www.trendhunter.com/trends/kuromis-mischief-mansion) to find ghosts that are causing a ruckus. Players each have their own deck of cards to draw from and are only spooked by a certain combination of [scare cards](https://www.trendhunter.com/trends/eyes-never-wake) that includes moans, chills, creaks and bumps.

The 'Haunt the House' board game is suitable for players aged eight and up, and comes as an interactive way for players to use their logic, wit and courage to make it through the round victorious.

## Trend Insights (Trend Hunter)

- Score: 0.9/10
- Popularity: 15% | Activity: 4% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### What's Driving This Trend

- **Interactive Board Gaming:** Opportunity for game makers to develop board games with an interactive component.
- **Fear-based Gaming:** Fear-based gaming is growing in popularity, creating space for more games that use fear as a driving force.
- **Logic and Wit-based Gaming:** Intelligent reasoning gaming is a space that has yet to be fully tapped, but it is an area that game makers could consider.

### Who This Affects Most

- **Board Game Industry:** Production of board games may expand with new innovative concepts.
- **Toy Industry:** Gaming accessories and toys could be developed based on the 'Haunt the House' board game.
- **Software Development Industry:** Software developers may consider creating digital versions of board games like 'Haunt the House'.

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- [Video Game-Inspired Board Games](https://www.trendhunter.com/trends/the-last-of-us-escape-the-dark.md)
