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# Halloween Doodle Games
Google's Search Page Was Updated with an Addicting Holiday Game

By Riley von Niessen | Published 2016-10-31 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/halloween-doodle
References: [designtaxi](http://designtaxi.com/news/389461/Google-Doodle-For-Halloween-Is-The-Perfect-Game-For-Procrastinating-At-Work/) & [google](https://www.google.com/doodles/halloween-2016)

For the 31st of October, [Google](https://www.trendhunter.com/trends/katamari-damacy-1) released a 2016 Halloween doodle game, which can be played by any who access the company's search engine for a limited time only.

Although Google is known to update its page for special occasions like holidays, its Halloween doodle game is especially addictive. When users go into it, they're acting as the character Momo, a feline witch "who must defeat the spirits that have invaded the wizard academy." In order to do this, users need to draw symbols above the spirits with their wands, which have to match the symbol that's shown above them.

What makes one want to keep going however is the [level system that's incorporated](https://www.trendhunter.com/trends/flappy-buddy), with the five different tiers bringing a higher level of difficulty.

## Trend Insights (Trend Hunter)

- Score: 2.5/10
- Popularity: 30% | Activity: 36% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Computers](https://www.trendhunter.com/computers)

## Key Themes

### What's Driving This Trend

- **Holiday Doodle Games:** Creating interactive holiday-themed games to engage users and enhance their experience on digital platforms.
- **Addictive Game Design:** Designing games with features that hook and captivate users, encouraging extended and repeated gameplay sessions.
- **Gamification of Online Platforms:** Integrating game mechanics, such as levels and achievements, into non-gaming digital platforms to increase user engagement and interaction.

### Who This Affects Most

- **Entertainment:** Developing interactive games and experiences for entertainment purposes, leveraging the popularity of digital platforms.
- **Digital Advertising:** Utilizing interactive games and gamified experiences as advertising tools to capture audience attention and promote brands.
- **Education and E-learning:** Incorporating gamified elements into educational platforms and e-learning solutions to enhance user engagement and motivation.

## Related on Trend Hunter

- [Game-Themed Browser Hidden Features](https://www.trendhunter.com/trends/katamari-damacy-1.md)
- [Show-Inspired Browser Games](https://www.trendhunter.com/trends/squid-game-1.md)
- [Search Engine Football Games](https://www.trendhunter.com/trends/mini-cup.md)
- [Digital Personality Tool Quizes](https://www.trendhunter.com/trends/find-your-doodle.md)
- [Playful Holiday Tracking Platforms](https://www.trendhunter.com/trends/google-santa-tracker.md)
- [Halloween Gaming Experiences](https://www.trendhunter.com/trends/haunted-mansion-experience.md)
- [AI-Powered OUIJA Board](https://www.trendhunter.com/trends/aipowered-ouija-board.md)
- [Holiday-Themed Mobile Gaming Events](https://www.trendhunter.com/trends/dobble-go.md)
- [AR-Powered Cereal Games](https://www.trendhunter.com/trends/general-mills-1.md)
