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# Gaming-Infused Habit Trackers
HabitRPG is a Habit Tracker That Treats Your Life Like a Video Game

By Simal Yilmaz | Published 2013-03-09 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/habitrpg
References: [kickstarter](http://www.kickstarter.com/projects/lefnire/habitrpg-mobile) & [habitrpg](https://habitrpg.com/)

Tyler Renelle, a self-declared geek with an ironic ability to incorporate his gaming habit into an efficiency commodity, is the creator of HabitRPG.

He cracked the code for effective [habit tracking](https://www.trendhunter.com/trends/habit-pulse) and included a single element to his application that many renowned life-hacking solutions critically lack: a motivation twist. Renelle realized that regardless of how intuitive habit trackers are designed, they do not work for long duration because they lack the necessary reward and competition system that humans need in order to build habits.

Optimizing the undeniable ability of video-games for doing exactly this, HabitRPG is designed to treat it's users' lives like a [role playing game](https://www.trendhunter.com/trends/productivity-applications). Users gain and lose points once with every action they input into the system and [compete with selected friends](https://www.trendhunter.com/trends/habiterie) in their pursuit of efficient living.

## Trend Insights (Trend Hunter)

- Score: 0.5/10
- Popularity: 3% | Activity: 4% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Life](https://www.trendhunter.com/life)

## Key Themes

### What's Driving This Trend

- **Gamified Habit Tracking:** Incorporating game elements into habit trackers to motivate users and make habit building more enjoyable.
- **Motivational Rewards Systems:** Creating habit tracking applications that provide rewards and points to encourage users and maintain their engagement.
- **Competitive Habit Building:** Introducing competition features in habit trackers, allowing users to compare their progress with friends and create a sense of challenge.

### Who This Affects Most

- **Health and Wellness:** Developing gamified habit tracking applications for health and wellness industries to help individuals track and improve their habits.
- **Technology:** Implementing motivational rewards systems in various technology applications to enhance user engagement and encourage desired behaviors.
- **Productivity Tools:** Integrating competition features into productivity tools to make habit building and goal achievement more competitive and engaging.

## Related on Trend Hunter

- [Gamified Habit Builders](https://www.trendhunter.com/trends/gamified-habit-tracker.md)
- [Gamified Productivity Apps](https://www.trendhunter.com/trends/respawn1.md)
- [Gamified Habit Trackers](https://www.trendhunter.com/trends/cozy-habits.md)
- [Linux-Style Habit Trackers](https://www.trendhunter.com/trends/habitcracker.md)
- [Digital Habit Tracker Platforms](https://www.trendhunter.com/trends/life-of-discipline-habit-tracker.md)
- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
- [Science-Based Habit Apps](https://www.trendhunter.com/trends/addictedhabits.md)
- [Personal Habit Trackers](https://www.trendhunter.com/trends/habit-tracker1.md)
- [Gamified Habit Builders](https://www.trendhunter.com/trends/islegrow.md)
