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# Museum Design Exhibitions
The Haas Brothers: Uncanny Valley is a Exhibition of Design and Art

By Amy Duong | Published 2026-07-10 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/haas-brothers-uncanny-valley
References: [design-milk](https://design-milk.com/haas-brothers-uncanny-valley-mad-nyc/)

![Museum Design Exhibitions](https://cdn.trendhunterstatic.com/thumbs/621/haas-brothers-uncanny-valley.jpeg)

The Haas Brothers: Uncanny Valley opens at New York City's [Museum of Arts and Design](https://www.trendhunter.com/trends/everlasting-plastics) as the duo's largest museum exhibition to date. The exhibition brings together 85 works created between 2014 and 2025, including new commissions, and was curated by Laura Mott of [Cranbrook Art Museum](https://www.trendhunter.com/trends/nick-cave-collection). The presentation spans sculpture, ceramics, painting, furniture, and process studies, documenting the evolution of the brothers' collaborative practice. The works incorporate materials including antique Venetian glass beads and ceramics while examining recurring themes through anthropomorphic forms, biomorphic figures, and [collectible design](https://www.trendhunter.com/trends/object-usa-2024).

The exhibition includes the Accretion ceramic series inspired by coral growth alongside botanical sculptures composed of thousands of glass beads. The galleries also feature algorithmically generated landscapes and self-generating sculptural forms that introduce digital processes into the studio's practice.

Image Credit: Jenna Bascom

## Trend Insights (Trend Hunter)

- Score: 4.3/10
- Popularity: 26% | Activity: 20% | Freshness: 84%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign)

## Key Themes

### What's Driving This Trend

- **Anthropomorphic Collectible Design:** Hybrid objects that merge furniture, sculpture, and character-driven forms create new value in limited-edition design markets and experiential retail settings.
- **Algorithmic Studio Craft:** Digital generation paired with handmade production expands how artists and designers develop unique forms, materials, and collectible works.
- **Biomorphic Material Narratives:** Nature-inspired ceramics, glass beads, and coral-like structures reflect growing demand for tactile works that connect ecological themes with luxury craft.

### Who This Affects Most

- **Museum Exhibitions:** Large-scale design retrospectives increasingly position museums as platforms for immersive storytelling, cross-disciplinary collaboration, and market validation.
- **Collectible Furniture:** Art-forward furniture that functions as sculpture supports premium pricing models and blurs boundaries between interiors, galleries, and investment objects.
- **Digital Art Production:** Generative tools and self-forming systems introduce fresh possibilities for studio workflows, customized aesthetics, and technology-enabled craft.

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