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# Kids Icon Apps
The Grover's Number Special App from Sesame Workshop and Ideo

By Katherinev123 | Published 2009-11-20 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/grovers-number-special-app
References: [virtualworldsnews](http://www.virtualworldsnews.com/2009/11/sesame-streets-grover-gets-iphone-app.html) & [ideotoylab](http://www.ideotoylab.com/sesamestreet/grovers-number-special.html)

The people behind Sesame Street, Sesame Workshop, and creative design firm IDEO have joined forces to develop their first children’s [iPhone](https://www.trendhunter.com/trends/screenable-app)/iPod touch application, the ‘Grover’s Number Special’ app.

The Grover’s Number Special app is a game featuring the Sesame Street waiter character Grover. In the game, he asks kids to help him prepare a lunch in the kitchen by catching and couting ingredients. It’s all very cute, but how many many Sesame-Street-aged kids out there have their own [iPhones](https://www.trendhunter.com/trends/kidsafe-music) and iPod touches, anyway?

## Trend Insights (Trend Hunter)

- Score: 2.9/10
- Popularity: 18% | Activity: 61% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### What's Driving This Trend

- **Children's Educational Apps:** Disruptive innovation opportunity: Explore the development of interactive and engaging educational apps for children that combine entertainment and learning.
- **Mobile Gaming for Kids:** Disruptive innovation opportunity: Create mobile games specifically designed for young children that are both entertaining and educational.
- **Collaboration Between Entertainment and Design Firms:** Disruptive innovation opportunity: Foster partnerships between entertainment companies and design firms to create innovative and interactive apps for children.

### Who This Affects Most

- **Education Technology:** Disruptive innovation opportunity: Develop cutting-edge educational technology tools and platforms for children to enhance their learning experience.
- **Gaming Industry:** Disruptive innovation opportunity: Introduce innovative gaming concepts and mechanics for young children to engage them in interactive entertainment.
- **Creative Design:** Disruptive innovation opportunity: Apply creative design techniques and principles to develop visually appealing and user-friendly apps for children.

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