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# Connected Cube Games
The GoCube is a Smart Reimagining of the Rubik's Cube

By Joey Haar | Published 2018-06-12 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/gocube
References: [kickstarter](https://www.kickstarter.com/projects/1928372437/gocube-the-classic-puzzle-reinvented)

The [Rubik's Cube](https://www.trendhunter.com/trends/orly-x-rubiks) is one of the most popular and famous toys ever created thanks to a classic design that has lasted the test of time with virtually no major changes, and while the [GoCube](https://www.trendhunter.com/trends/innovative-game-collection) still keeps the mechanics that made Erno Rubik's invention such a hit, the new toy adds features that make it even more fun. The cube toy connects to an app that gives players learning opportunities as well as the ability to compete against others.

The GoCube is outfitted with [smart sensors](https://www.trendhunter.com/trends/lego-smart-bricks) that constantly measure and monitor the cube's position and relay that information to the accompanying app. The app thus gives live updates of the cube's current position, and it can help guide players through strategies to improve their speed and skill.

## Trend Insights (Trend Hunter)

- Score: 4.9/10
- Popularity: 57% | Activity: 83% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### Why This Trend Is Growing

- **Smart Cube Toys:** Integrating smart sensors and companion apps into traditional cube toys for enhanced gameplay, learning, and competition
- **Gamification of Traditional Toys:** Adding technology and gaming features to classic toys to attract new audiences and enhance the play experience
- **AI-powered Learning Toys:** Utilizing artificial intelligence to create interactive and educational play experiences with traditional toys

### Industries Being Reshaped

- **Toy Industry:** Creating new product lines or updating existing ones with smart sensors and companion apps to add value and attract a tech-savvy audience
- **Edtech Industry:** Partnering with toy companies to create AI-powered learning toys and games that promote STEM learning and problem-solving skills
- **Gaming Industry:** Incorporating traditional toys into gaming experiences or creating new video games that integrate classic toys with smart sensors and companion apps

## Related on Trend Hunter

- [Interactive Gaming Cubes](https://www.trendhunter.com/trends/rubiks-wowcube.md)
- [Innovative Game Collections](https://www.trendhunter.com/trends/innovative-game-collection.md)
- [Impossible Iridescent Puzzle Cubes](https://www.trendhunter.com/trends/rubiks-impossible-puzzle-cube.md)
- [Celebratory Puzzle Toys](https://www.trendhunter.com/trends/50th-anniversary-rubiks-cube.md)
- [Social Puzzle Metaverses](https://www.trendhunter.com/trends/rubiks-run.md)
- [Cube Toy-Inspired Projectors](https://www.trendhunter.com/trends/playcube.md)
- [Interactive Early Education Toys](https://www.trendhunter.com/trends/tokidos-playcubes.md)
- [Connected Simplicity-Focused Clocks](https://www.trendhunter.com/trends/smart-rubiks-cube-clock.md)
- [Micro-Sized Puzzle Toys](https://www.trendhunter.com/trends/smallest-rubiks-cube.md)
