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# Germany's Next Top Model
The Sims Version

By Bianca | Published 2007-09-20 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/germanys-next-top-model-sims
References: [Notice: Undefined index: host in /home/jeremy/public_html/thcp/core/core.functions.php(637) : eval()'d code on line 3](http://www.youtube.com/v/r5bKFNqSqyc)

It's quite mind-blowing how closely people are able to simulate real life these days. While [virtual worlds](https://www.trendhunter.com/trends/the-hamburg-times) like Second Life are popular, the [Sims computer games](https://www.trendhunter.com/trends/sims-4-coach-open-access) were some of the first games to become a hit. One German fan of the Sims and Top Model re-created the final episode of the last season of Germany's Next Top Model using the Sims2 program.

Germany's Next Top Model is a reality show modeled directly after [America's Next Top Model](https://www.trendhunter.com/trends/americas-next-top-primer), but instead of being hosted by Tyra Banks, is hosted by German super model, Heidi Klum.

To check out the real final episode of Germany's Next Top Model click [here](http://www.youtube.com/watch?v=NCexudXOBlk). You'll be blown away by the similarities!

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 59% | Activity: 37% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Simulation:** Disruptive innovation opportunities lie in developing more immersive virtual simulation experiences.
- **Reality TV Recreation:** Opportunities exist to recreate popular reality TV shows in virtual environments, allowing for unique fan engagement.
- **Cross-cultural Adaptation:** Innovative adaptations of popular TV shows across different cultures can be explored using virtual platforms.

### Where This Applies

- **Gaming:** The gaming industry can capitalize on the trend of recreating reality TV shows in virtual simulations.
- **Entertainment:** The entertainment industry can explore virtual reality platforms to offer engaging experiences for fans of reality TV shows.
- **Media:** Media companies can leverage virtual environments to adapt popular TV shows to different cultural contexts and expand their audience reach.

## Related on Trend Hunter

- [Analog Life Board Games](https://www.trendhunter.com/trends/sims-board-game.md)
- [Life Simulation Metaverses](https://www.trendhunter.com/trends/project-rene.md)
- [Photorealistic Simulaton Games](https://www.trendhunter.com/trends/inzoi.md)
- [Downloadable Game Beer Ads](https://www.trendhunter.com/trends/stella-beer-au-naturel.md)
- [Reality Show-Inspired Games](https://www.trendhunter.com/trends/love-is-blind-game.md)
- [Spoof Cosmetics Campaigns](https://www.trendhunter.com/trends/americas-next-top-primer.md)
- [Bizarre Dating Sim Games](https://www.trendhunter.com/trends/date-everything.md)
- [Dynamic Mobile Fashion Games](https://www.trendhunter.com/trends/fashionverse.md)
- [Fan-Powered Reality Competitions](https://www.trendhunter.com/trends/pretzel-crust-island.md)
