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# Virtual Reality Reviews
The Gaming is Good for You Infographic Looks at the Hobby Psychologically

By Rebecca Byers | Published 2012-03-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/gaming-is-good-for-you-infographic
References: [frugaldad](http://frugaldad.com/gaming/) & [frugaldad](http://frugaldad.com/)

FrugalDad.com's Gaming is Good for You infographic is a review of the research from modern scientists, therapists and sociologists studying the effects of gaming, both positive and negative. The comprehensive review explores video games and their relation to therapy, socializing, education, the brain and the body.

According to the Gaming is Good for You infographic, there are 1.6 gamers for every American household, with an average of 40% of Facebook user activity spent on social games. Virtual reality games have also been used to help treat trauma victims and those suffering from mental afflictions such as OCD, certain phobias and those suffering a gambling addiction. Video games have also been proven as a tool for improving early literacy in children aged four and five.

## Trend Insights (Trend Hunter)

- Score: 2.6/10
- Popularity: 31% | Activity: 39% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Reality Games:** Virtual reality games have been used as a tool for treating mental afflictions and improving literacy in children.
- **Gaming and Therapy:** Studies have shown that gaming can be a useful tool in therapy sessions for addressing OCD, certain phobias, and gambling addiction.
- **Social Gaming:** Social games make up 40% of Facebook user activity, representing a growing trend of socializing through gaming platforms.

### Sectors Adopting This

- **Gaming Industry:** The gaming industry has the opportunity to expand its reach by incorporating gaming as a tool for therapy and education.
- **Education Industry:** The education industry can explore ways to incorporate gaming technologies to improve early literacy skills in children.
- **Mental Health Industry:** The mental health industry has the opportunity to embrace virtual reality tools to help treat trauma victims and provide therapy sessions for individuals with certain phobias and addictions.

## Related on Trend Hunter

- [VR-Powered ADHD Games](https://www.trendhunter.com/trends/vr-eyetracking-game.md)
- [Mental Health-Supporting Games](https://www.trendhunter.com/trends/paradise-island.md)
- [Gamified VR Therapy Solutions](https://www.trendhunter.com/trends/behavr.md)
- [Impactful Gaming Experiences](https://www.trendhunter.com/trends/humanity-games.md)
- [Family-Friendly VR Games](https://www.trendhunter.com/trends/battle-orb.md)
- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
- [Cognitive Virtual Reality Games](https://www.trendhunter.com/trends/epeli.md)
- [VR-Compatible Gaming Controllers](https://www.trendhunter.com/trends/game-start-gaming-controller.md)
- [Gamified Stress Reduction Apps](https://www.trendhunter.com/trends/mental-health-gaming-app.md)
