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# Work Platform Game Features
Microsoft Teams Unveils Games for Work Feature for Positive Morale

By Amy Duong | Published 2022-11-18 | Business
Source: Trend Hunter, https://www.trendhunter.com/trends/games-for-work
References: [designtaxi](https://designtaxi.com/news/421182/Microsoft-Teams-Unleashes-Games-For-Work-To-Boost-Morale-In-The-Office/) & [click.linksynergy](https://click.linksynergy.com/deeplink?id=EOSA2dUAYDk&mid=24542&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fmicrosoft-365%2Fblog%2F2022%2F11%2F16%2Fbuild-connections-with-games-for-work-a-new-microsoft-teams-app%2F&utm_source=DesignTAXI&utm_medium=DesignTAXI&utm_term=DesignTAXI&utm_content=DesignTAXI&utm_campaign=DesignTAXI)

![Work Platform Game Features](https://cdn.trendhunterstatic.com/thumbs/493/games-for-work.jpeg)

[Microsoft](https://www.trendhunter.com/trends/collaboration-platforms) Teams continues to expand its capabilities and the most recent addition is the new [Games for Work app](https://www.trendhunter.com/trends/mini-cozy-room-lofi) feature to join the platform. Although playing games may seem counterproductive, Microsoft adds the feature to possibly encourage better morale amongst employees. This allows users to [play together with their workmates](https://www.trendhunter.com/trends/remote-activities-library) and challenge one another to possibly create better relations.

The games include Wordament, Minesweeper, Solitaire, and Icebreaker. The program was developed by an Xbox Games Studio subdivision recognized as Microsoft Casual Games. Additionally, each game can be played by two or more people to create an interactive space. The app also allows up to 250 players for a company-wide session to encourage bonding amongst the company.

Image Credit: Microsoft

## Trend Insights (Trend Hunter)

- Score: 1.1/10
- Popularity: 10% | Activity: 10% | Freshness: 13%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Business](https://www.trendhunter.com/business)

## Key Themes

### What Makes This Trend Stand Out

- **Employee Morale-boosting Games:** The success of Games for Work in encouraging better morale may lead to the creation of more game features to support employee well-being.
- **Gamification of Workspace Collaboration:** More companies may begin to integrate game features into their virtual workspaces to enhance team collaboration and interaction.
- **Incentivized Learning Through Gaming:** The use of games as a tool for incentivized learning may become a growing trend in the corporate world.

### Sectors Adopting This

- **Tech Industry:** As Microsoft Teams expands its capabilities, other tech companies may explore gamification in their virtual workspace tools.
- **Workplace Productivity and Employee Wellness Industry:** The success of Games for Work may inspire companies and startups focused on workplace productivity and employee wellness to develop similar solutions.
- **Gaming Industry:** The development of Games for Work showcases the potential for the gaming industry to expand into the corporate world and beyond entertainment.

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- [Corporate Team-Building Games](https://www.trendhunter.com/trends/monox-island.md)
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- [Hybrid Work Scheduling Apps](https://www.trendhunter.com/trends/microsoft-teams-1.md)
