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# Videogame Romance Charts
The ‘Gamers Get Girls Infographic' Shows That Dating Sites Ca

By Harris Jay Rosenberg Alterman | Published 2012-03-26 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/gamers-get-girls-infographic
References: [holykaw.alltop](http://holykaw.alltop.com/why-wow-might-get-you-more-dates-than-an-onli) & [onlineuniversity.net](http://www.onlineuniversity.net/)

The ‘Gamers Get Girls’ infographic gives some interesting information that argues gamers may in fact have more luck with women than those who use [dating websites](https://www.trendhunter.com/trends/virtual-spaces-for-singles).

First of all, one of the biggest [online dating sites](https://www.trendhunter.com/trends/call-me-maybe), eHarmony, only has one million members compared to the 12 million that play World of Warcraft. The average age of a gamer is 16 years younger than someone who uses a dating website and while most spend 1.4 hours a month on a dating site, 34.6 hours are spent gaming. That’s a lot more people and a lot more time to find the right one.

According to the Gamers Get Girls Infographic, it’s time to ditch 'Match.com' and become a level 85 warlock in World of Warcraft if you want to get girls.

## Trend Insights (Trend Hunter)

- Score: 5.0/10
- Popularity: 73% | Activity: 70% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Online Gaming:** Exploring opportunities to create innovative online gaming platforms or experiences that cater to the interests of young adults and promote social connections.
- **Gamification of Dating:** Developing dating apps or websites that incorporate gaming elements to attract younger audiences and make the dating experience more fun and engaging.
- **Virtual Relationships:** Exploring the potential for creating virtual reality applications or platforms that facilitate meaningful relationships and connections between gamers.

### Sectors Adopting This

- **Online Dating:** Reimagining the online dating industry by incorporating gaming elements and targeting the gaming community to attract a larger user base.
- **Gaming:** Identifying opportunities to capitalize on the growing popularity of gaming and create platforms that foster social interactions and relationships among gamers.
- **Virtual Reality:** Leveraging virtual reality technology to create immersive social spaces where gamers can form and maintain relationships in a virtual environment.

## Related on Trend Hunter

- [Bizarre Dating Sim Games](https://www.trendhunter.com/trends/date-everything.md)
- [AI-Powered Dating Simulators](https://www.trendhunter.com/trends/the-game-game.md)
- [Dating Sim-Inclusive Digital Games](https://www.trendhunter.com/trends/overwatch-2-game.md)
- [Gamified Video Dating Apps](https://www.trendhunter.com/trends/irly.md)
- [Connected Gamer Campaigns](https://www.trendhunter.com/trends/just-another-night-out.md)
- [Social Gaming Calendars](https://www.trendhunter.com/trends/arcadecal.md)
- [Gamer-Centric Beauty Campaigns](https://www.trendhunter.com/trends/real-virtual-beauty.md)
- [Women-Exclusive Gaming Tournaments](https://www.trendhunter.com/trends/benefit-cosmetics-1.md)
- [Metaverse Dating Spaces](https://www.trendhunter.com/trends/datingcom.md)
