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# Control Panel Kits
The Fun Light Switch Box Gives You the Feeling of Charge Over Knobs and Buttons

By Amelia Roblin | Published 2014-01-10 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/fun-light-switch-box
References: [bookofjoe](http://www.bookofjoe.com/2014/01/fun-light-switch-box.html) & [jameco](http://www.jameco.com/webapp/wcs/stores/servlet/Product_10001_10001_2168309_-1)

The kid in each of us may be constantly tempted to pull this string or press that button, just to see if there's an exciting outcome. The Fun Light Switch Box has been made with both children and childlike adults in mind. A big ABS case comes as a kit with all sorts of [toggles and knobs](https://www.trendhunter.com/trends/light-switches1) that illuminate different bulbs once you've wired everything together.

Just the assembly of the Jameco Kitpro product is an interesting endeavor, teaching the consumer about how to arrange and assemble [electrical circuits](https://www.trendhunter.com/trends/printed-circuit). Depending on how everything is linked up inside of the Fun Light Switch Box, you'll be stimulated as you discover [which triggers brighten up which LEDs](https://www.trendhunter.com/trends/tap-tap-table-lamp).

## Trend Insights (Trend Hunter)

- Score: 3.2/10
- Popularity: 50% | Activity: 39% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### What's Driving This Trend

- **Interactive Control Panel:** The development of an interactive control panel that engages both children and adults in a fun and educational way.
- **DIY Electronics Kits:** The rise of DIY electronics kits that allow consumers to learn about electrical circuits while assembling interactive gadgets.
- **Gamification of Learning:** The use of gamification principles to make educational experiences more engaging and enjoyable, as demonstrated by the Fun Light Switch Box.

### Who This Affects Most

- **Education Technology:** The education technology industry can explore opportunities to create interactive tools that blend learning and play, like the Fun Light Switch Box.
- **Electronics Manufacturing:** Electronics manufacturers can capitalize on the demand for DIY kits by developing similar products that allow consumers to learn while assembling interactive gadgets.
- **Smart Home Automation:** The smart home automation industry can incorporate elements of interactivity and gamification to enhance user experiences with control panels and switches.

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