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# Affordable VR Headsets
The FullDive VR Wear + Wand Makes the Technology Very Accessible

By Meghan Young | Published 2015-06-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/fulldive-vr-wear
References: [psfk](http://www.psfk.com/2015/06/virtual-reality-fulldive-vr-wear-wand.html) & [fulldive](http://fulldive.com/)

Virtual reality is becoming a hot commodity in the tech and gaming industry, so it's only natural that a headset would be released that's much more affordable than the leading [Oculus](https://www.trendhunter.com/trends/google-glasses) Rift; enter the FullDive VR Wear and Wand. More official than Google Cardboard -- which works with a person's smartphone -- and yet more accessible than the Rift, it was designed by a world-class team of engineers, product designers, marketers and operational crew from such companies as Google X, [Cisco](https://www.trendhunter.com/trends/antares-1b), [Microsoft](https://www.trendhunter.com/trends/compact-mini-pcs), HTC, Exigen Services and Tesla.

The first 5000 units of the FullDive VR Wear and Wand will be sold for only $29. Working with a wand, it will be the first controller-based VR headset and holographic platform to enter the marketplace.

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 50% | Activity: 47% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### Why This Trend Is Growing

- **Affordable Virtual Reality:** Disruptive innovation opportunity lies in developing affordable virtual reality headsets that make the technology accessible to a wider audience.
- **Controller-based VR Headsets:** The emergence of controller-based VR headsets presents an opportunity for disruptive innovation in the gaming and entertainment industry.
- **Holographic Platforms:** Creating interactive holographic platforms for virtual reality opens up disruptive innovation opportunities in various industries such as education, training, and healthcare.

### Industries Being Reshaped

- **Tech and Gaming:** The tech and gaming industry can explore disruptive innovation opportunities by developing more affordable virtual reality headsets that attract a larger consumer base.
- **Consumer Electronics:** In the consumer electronics industry, there is a disruptive innovation opportunity to create controller-based VR headsets that enhance user experience and immersion.
- **Education and Healthcare:** Disruptive innovation can be explored in the education and healthcare industries by utilizing holographic platforms for virtual reality training and simulations.

## Related on Trend Hunter

- [Accessible Comfort-Focused VR Headsets](https://www.trendhunter.com/trends/meta-quest-3.md)
- [Precision Visuals VR Headsets](https://www.trendhunter.com/trends/dpvr-e4-pc-vr-gaming-headset.md)
- [Accessible PCVR Headsets](https://www.trendhunter.com/trends/pimax-crystal-light.md)
- [Compact Featherlight VR Headsets](https://www.trendhunter.com/trends/bigscreen-beyond-headset.md)
- [Goggle-Shaped VR Headsets](https://www.trendhunter.com/trends/htc-2.md)
- [Refocused Mixed Reality Initiatives](https://www.trendhunter.com/trends/google-glasses.md)
- [Lightweight VR Headsets](https://www.trendhunter.com/trends/lightweight-vr-headset.md)
- [Ultra-Clear VR Headsets](https://www.trendhunter.com/trends/arpara.md)
- [Industry-Leading VR Headsets](https://www.trendhunter.com/trends/vive-focus-vision.md)
