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# Child-Friendly Fitness Games
The Flip2BFit Children's Board Game Encourages Kids to Be Active

By M | Published 2015-07-21 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/fitness-games
References: [trndmonitor](http://trndmonitor.com/tech-spotlight-flip2bfit-kids-fun-fitness-board-games/) & [flip2bfit](http://flip2bfit.com/)

In an effort to set children up on an active path at an early age, the Flip2BFit fitness game is a great [kid-friendly board game](https://www.trendhunter.com/trends/board) that emphasizes a healthy lifestyle. The board game is designed to focus on getting children to move around and be active while they play.

The Flip2BFit is a [gamified attempt to get kids active](https://www.trendhunter.com/trends/gamebased-fitness) and thinking about living a healthy lifestyle at a young age. The game is designed like a board game with mini activities asking the players to do series of [cardio, yoga and stretching](https://www.trendhunter.com/trends/mount-fitness). The goal is that children move around the board and pull cards that ask them to complete a fitness challenge, for example 20 crab crawls, in a certain time frame. The Flip2BFit game also encourages positive habits like teamwork, healthy eating, high self-esteem and staying active.

## Trend Insights (Trend Hunter)

- Score: 1.3/10
- Popularity: 12% | Activity: 20% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Health](https://www.trendhunter.com/health)

## Key Themes

### What Makes This Trend Stand Out

- **Gamified Fitness:** The trend involves creating games that inspire children to live a healthy lifestyle.
- **Active Learning:** This trend combines education with movement, allowing children to learn while also being active.
- **Technology-assisted Exercise:** The trend entails the development of products that use technology to encourage physical activity.

### Sectors Adopting This

- **Fitness Industry:** Industry can develop more gamified products would encourage children to be active while educating them on fitness.
- **Education Industry:** Industry can develop more board games that encourage active learning and education about healthy living.
- **Toy Industry:** Industry can produce toys with technology that encourages children to be more active.

## Related on Trend Hunter

- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
- [Trampoline-Enabled Games](https://www.trendhunter.com/trends/tekygo.md)
- [Senior-Focused Exergames](https://www.trendhunter.com/trends/ludofit.md)
- [Gamified Exercise Balance Boards](https://www.trendhunter.com/trends/electronic-balance-board.md)
- [Phygital Kids Board Games](https://www.trendhunter.com/trends/tacto.md)
- [Video Game-Inspired Outdoor Play](https://www.trendhunter.com/trends/getting-kids-outdoors.md)
- [Gamified Fitness Wearables](https://www.trendhunter.com/trends/bandai-vital-hero.md)
- [Immersive 3D Fitness Games](https://www.trendhunter.com/trends/fitness-game1.md)
