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# Obesity-Preventing Game Platforms
FITSKO Uses Playful Mobile Games to Encourage Fitness For Kids

By Alyson Wyers | Published 2016-01-30 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/fitness-for-kids
References: [betalist](http://betalist.com/startups/fitsko) & [fitsko](http://www.fitsko.com/)

This new venture focuses on fitness for kids gives by giving parents the tools they need to keep their children fit, [reduce screen time](https://www.trendhunter.com/trends/spin-play) and instil healthy habits in a fun way. European startup FITSKO has a goal of preventing childhood obesity through [mobile gaming](https://www.trendhunter.com/trends/urso).

In the last three decades, childhood obesity rates have quadrupled among youth aged 6 to 11, leaving 42,000,000 children obese globally, with one in three obese in the United States. 85% of these will become obese adults, making fitness for kids a paramount priority.

Using sensors, imaging and games, FITSKO tracks health data, which you can use to keep your physician informed. The platform uses real-time rewards to reinforce the adoption of positive behaviors via playful tracker devices.

## Trend Insights (Trend Hunter)

- Score: 1.8/10
- Popularity: 26% | Activity: 21% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Fitness Gaming Platforms:** The emergence of gaming platforms that prioritize physical activity and healthy habits, while providing an engaging and fun experience for users.
- **Real-time Health Data Tracking:** The use of advanced sensors and imaging to track health data in real-time, allowing for personalized and data-driven fitness solutions.
- **Smart Rewards Systems:** The integration of real-time rewards and incentives to encourage the adoption of positive behaviors, improving overall health and wellness outcomes.

### Where This Applies

- **Healthcare Technology:** The development of technology-based solutions to improve health outcomes and prevent chronic illnesses, leveraging real-time data, sensing and imaging capabilities.
- **Entertainment:** The fusion of fitness and gaming to create engaging and entertaining experiences for users that also prioritize physical activity and health.
- **Childhood Education:** The use of technology-based solutions in childhood education, promoting the adoption of healthy habits and behaviors, while providing fun and engaging learning experiences.

## Related on Trend Hunter

- [Exercise-Focused Gaming Apps](https://www.trendhunter.com/trends/smart-5min-x-suika-game.md)
- [Gamified Walking Apps](https://www.trendhunter.com/trends/lawa.md)
- [Senior-Focused Exergames](https://www.trendhunter.com/trends/ludofit.md)
- [Gamified Fitness Wearables](https://www.trendhunter.com/trends/bandai-vital-hero.md)
- [Video Game-Inspired Outdoor Play](https://www.trendhunter.com/trends/getting-kids-outdoors.md)
- [AI Fitness Platforms](https://www.trendhunter.com/trends/the-fittest.md)
- [Gamified Virtual Fitness Apps](https://www.trendhunter.com/trends/gympet.md)
- [Trampoline-Enabled Games](https://www.trendhunter.com/trends/tekygo.md)
- [Gamified Fitness Platforms](https://www.trendhunter.com/trends/urace.md)
