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# FatWorld Video Game Simulates Getting Fat

By Angela Lowe | Published 2007-07-01 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/fatworld
References: [adrants](http://www.adrants.com/2007/06/decapitations-not-your-hype-play-fatworld.php) & [persuasivegames](http://www.persuasivegames.com/games/game.aspx?game=fatworld)

Fatworld, a web game designed to portray the harsh realities of nutrition and obesity, is set to launch this fall. It was created by Ian Bogost, a 30 year old Georgia Tech Professor, who has designed other popular [sarcastic and social commentary games](https://www.trendhunter.com/trends/humanity-games). Basically you create a world, design a character and live in it. You need to operate a [restaurant business for your town](https://www.trendhunter.com/trends/mission-hunger) and create menus and recipes. You also need to enter your health conditions and predispositions to diseases. Then you can see what happens when you eat meals that contain [healthy ingredients like soy and tofu](https://www.trendhunter.com/trends/fiona-fatburn) or meals such as wings, pizza or fried chicken. Obviously the idea is for you to create the best meal plan for yourself to stay healthy, while exercising of course.

## Trend Insights (Trend Hunter)

- Score: 5.5/10
- Popularity: 89% | Activity: 67% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Health-focused Gaming:** Disruptive innovation opportunity: Develop interactive gaming experiences that promote healthy lifestyles and educate users about the consequences of their choices.
- **Gamification of Nutrition:** Disruptive innovation opportunity: Incorporate gamification strategies into nutrition education to engage and motivate individuals to make healthier food choices.
- **Virtual Reality Food Experiences:** Disruptive innovation opportunity: Use virtual reality technology to simulate food experiences and allow users to explore different meal options and their impact on health.

### Sectors Adopting This

- **Gaming:** Disruptive innovation opportunity: Integrate nutrition education and health-focused gaming into the gaming industry, creating a new genre of games.
- **Health and Wellness:** Disruptive innovation opportunity: Collaborate with health and wellness industries to develop interactive tools and platforms that promote healthy eating habits and combat obesity.
- **Virtual Reality:** Disruptive innovation opportunity: Partner with virtual reality companies to create immersive virtual experiences that educate users about the nutritional value of different foods.

## Related on Trend Hunter

- [Gamified Diet Trackers](https://www.trendhunter.com/trends/capy-diet.md)
- [Gamified Wellness Platforms](https://www.trendhunter.com/trends/healthgame.md)
- [VR Cooking Games](https://www.trendhunter.com/trends/vr-cooking-game.md)
- [Vegetarian-Promoting Game Events](https://www.trendhunter.com/trends/subway-surfers-veggie-hunt.md)
- [Dairy-Themed Video Games](https://www.trendhunter.com/trends/diner-tycoon.md)
- [Senior-Focused Exergames](https://www.trendhunter.com/trends/ludofit.md)
- [Retro Burger Video Games](https://www.trendhunter.com/trends/chilis-big-smasher-burgertime.md)
- [Mental Health-Supporting Games](https://www.trendhunter.com/trends/paradise-island.md)
- [Immersive Cereal Video Games](https://www.trendhunter.com/trends/weetos-world.md)
