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# Community-Built Fantasy MMORPGs
Jagex Invites Players into RS4 Development Early

By Mursal Rahman | Written with AI assistance | Published 2026-10-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/fantasy-mmo-sequels
References: [pcgamer](https://www.pcgamer.com/games/mmo/runescape-4-announced-at-runefest-full-mmo-sequel-started-as-expansion-to-survival-game-dragonwilds) & [play.runescape](https://play.runescape.com/4)

![Community-Built Fantasy MMORPGs](https://cdn.trendhunterstatic.com/thumbs/640/fantasy-mmo-sequels.jpeg)

Jagex is developing community-built [fantasy MMORPGs](https://www.trendhunter.com/trends/maplestory-n) with RS4, the working title for its fourth-generation RuneScape project. Built in Unreal Engine, the new game will offer an independent experience set within Gielinor rather than replacing RuneScape, Old School RuneScape or Dragonwilds. RS4 begins in Ashenfall years after the events of Dragonwilds and will retain principles such as [permanent progression](https://www.trendhunter.com/trends/path-of-exile-2) and [community-driven development](https://www.trendhunter.com/trends/forge-direct).

Rather than waiting until the game approaches release, Jagex is bringing players into the development process several years early. This approach allows the studio to gather feedback, test ideas and shape features alongside an established community. For Jagex, RS4 can expand the RuneScape franchise without disrupting its existing titles, potentially attracting new audiences while encouraging current players to move between multiple experiences. Early community participation could also strengthen long-term engagement and reduce the risk of developing features that conflict with player expectations.

Image Credit: RuneScape

## Trend Insights (Trend Hunter)

- Score: 7.2/10
- Popularity: 92% | Activity: 25% | Freshness: 100%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Community-co-created Games:** Player involvement during early production creates space for studios to validate mechanics, lore, and progression systems before costly development decisions become fixed.
- **Persistent Franchise Worlds:** Independent games set within shared universes can expand fan engagement while preserving legacy titles and reducing cannibalization across player communities.
- **Early-access Development Loops:** Years-long feedback cycles give developers richer behavioral insight and enable more adaptive game design around evolving audience expectations.

### Who This Affects Most

- **Video Games:** Large studios can use community-led development models to lower launch risk and build stronger retention before a title reaches market.
- **Online Entertainment:** Connected fantasy worlds offer new ways to extend digital participation across multiple platforms, formats, and audience segments.
- **Game Technology:** Advanced engines such as Unreal enable established franchises to modernize visual experiences while supporting scalable experimentation with player-shaped content.

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