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# Energym Interactive Fitness
NexGym For Kids

By Bianca | Published 2007-09-12 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/energym
References: [nexgym](http://www.nexgym.com/)

Kids won't even realize they're getting a workout with NexGym. The fitness facilities combine the interactivity kids love with the exercise they often resistant. The [exergaming gyms turn workouts into games](https://www.trendhunter.com/trends/gamebased-fitness-experience) with features like the stationary bikes hooked up to virtual screens. The faster the user pedals pedals, the faster the virtual athlete goes, motivating kids to move those legs a little faster. Run through virtual city streets, groove to arcade favourite, Dance Dance Revolution, or work on your balance, stamina and posture with unexpected games like Eye Toy. "A digital camera trained on you and hooked up to the game player puts you at the center of the action," the site says of the Eye Toy. "Your move connects with kung fu fighters and other characters on the screen."

## Trend Insights (Trend Hunter)

- Score: 4.1/10
- Popularity: 35% | Activity: 79% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Health](https://www.trendhunter.com/health)

## Key Themes

### Why This Trend Is Growing

- **Exergaming Gyms:** Opportunity for gyms to combine interactive gaming with exercise to engage and motivate kids.
- **Virtual Screens:** Opportunity to hook up stationary bikes to virtual screens to create immersive workout experiences.
- **Integration of Digital Cameras:** Opportunity to use digital cameras to put users at the center of the action in interactive fitness games.

### Industries Being Reshaped

- **Fitness Facilities:** Fitness facilities can incorporate exergaming technology to attract and engage younger audiences.
- **Gaming Industry:** Gaming industry can develop interactive fitness games that integrate with virtual screens and digital cameras.
- **Technology Industry:** Technology companies can create and provide the necessary equipment and software for interactive fitness experiences.

## Related on Trend Hunter

- [At-Home Dance Fitness Experiences](https://www.trendhunter.com/trends/zumba-fitness-party.md)
- [Trampoline-Enabled Games](https://www.trendhunter.com/trends/tekygo.md)
- [Immersive 3D Fitness Games](https://www.trendhunter.com/trends/fitness-game1.md)
- [Mixed-Reality Fitness Applications](https://www.trendhunter.com/trends/kinneta.md)
- [Interactive Game-Based Fitness Platforms](https://www.trendhunter.com/trends/gamebased-fitness.md)
- [Metaverse-Focused Exercise Machines](https://www.trendhunter.com/trends/total-body-gym.md)
- [Video Game-Inspired Outdoor Play](https://www.trendhunter.com/trends/getting-kids-outdoors.md)
- [In-Store Mixed-Reality Gyms](https://www.trendhunter.com/trends/worlds-smallest-gym.md)
- [Interactive Home Workout Systems](https://www.trendhunter.com/trends/smart-home-fitness-system.md)
