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# Poetry-Exploring Video Games
This Educational Video Game Teaches Players About the Romantic Poets

By Alyson Wyers | Published 2015-01-26 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/educational-video-game
References: [springwise](http://www.springwise.com/epic-computer-game-improves-players-creative-writing/) & [dejobaan](http://www.dejobaan.com/elegy/)

This educational video game was developed to teach kids about [romantic poetry](https://www.trendhunter.com/trends/poetry-grid-helper) while also taking them on an [epic adventure](https://www.trendhunter.com/trends/scratch-earth) and helping them improve their creating writing skills. From Dejobaan Games, Elegy for a Dead World is a computer game that lets players explore three different but ruined worlds, each based on a poem from the romantic era by Lord Byron, Percy Bysshe Shelley and John Keats.

The educational video game offers a stimulating and immersive environment where players can write accounts (like "an advanced Mad Libs") of the lost civilizations to send back to the universe. In the game, players act as survivors exploring the glorious ruins. They also have the option of sharing their writing with other gamers at the end of the game.

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 42% | Activity: 54% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Educational Video Games:** Developing educational video games that immerse and engage learners can be a disruptive innovation opportunity for the education industry.
- **Creative Writing Skills:** Incorporating creative writing skills into video games can be a disruptive innovation opportunity for the gaming industry.
- **Literary-themed Games:** Developing literary-themed video games that also educate and entertain can be a disruptive innovation opportunity for the entertainment industry.

### Industries Being Reshaped

- **Education:** The development of educational video games has the potential to disrupt and transform the traditional education industry.
- **Gaming:** Incorporating creative writing skills into video games has the potential to disrupt and transform the gaming industry.
- **Entertainment:** Developing literary-themed video games that also educate and entertain has the potential to disrupt and transform the entertainment industry.

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