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# Kid-focused AR Gaming Toys
Plugo is an Educational AR Gaming System Introducing STEM to Kids

By Justin Lam | Published 2018-07-27 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/educational-ar-gaming-system
References: [playshifu](https://www.playshifu.com/)

Aimed at reinventing the way children interact with tech toys, the Plugo by PlayShifu is an immersive and educational AR gaming system. Featuring a gamepad and modular, interchangeable kits, the Plugo is designed to challenge and enhance children's mental development through STEM integration. The entire educational AR gaming system sports integration with most tablets and smartphones and can utilizes a sense of touch within the games.

The interchangeable kits featured alongside the educational AR gaming system include multiple designs, each with their own specific experience. Some of the kits include a steering wheel, a clickable joystick, a number of blocks and magnetic hexagon building blocks. Each kit incorporates learning in some way as well as an aspect of [physical development in a digital age](https://www.trendhunter.com/trends/science-activity-kits).

## Trend Insights (Trend Hunter)

- Score: 4.1/10
- Popularity: 65% | Activity: 51% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Immersive AR Gaming:** Disruptive innovation opportunity: Develop advanced AR gaming systems that provide immersive and educational experiences for children.
- **STEM Integration:** Disruptive innovation opportunity: Create educational toys and games that seamlessly integrate STEM concepts and promote mental development in children.
- **Interchangeable Kits:** Disruptive innovation opportunity: Design modular toy kits that offer diverse and engaging experiences, fostering creativity and learning in children.

### Where This Applies

- **Toy Industry:** Disruptive innovation opportunity: Combine augmented reality technology with traditional toys to create interactive and educational experiences for children.
- **Gaming Industry:** Disruptive innovation opportunity: Explore the potential of augmented reality gaming to provide unique and immersive gameplay experiences for younger audiences.
- **Educational Technology Industry:** Disruptive innovation opportunity: Develop educational AR gaming systems that incorporate STEM concepts and enhance children's mental development through technology.

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