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# Educational Animation Apps
The 'Shapekit' App Helps Kids Learn by Creating Their Own Cartoons

By Katherine Pendrill | Published 2015-06-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/educational-animation
References: [techcrunch](http://techcrunch.com/2015/06/02/shapekit/?ncid=rss) & [facebook](https://www.facebook.com/shapekit)

'Shapekit' is a new educational animation that helps children learn about colors and shapes by creating their own digital illustrations. Developed by the design team 'c+y,' the Shapekit app takes its inspiration from stop-motion animation and early twentieth century design to make learning about illustration a fun and interactive experience.

Aimed at children ages six to 12, the educational animation app is designed to target different stages of a child's development. For younger children, the app features a play mode that teaches children about the basics of colors and shapes. Once a child has a grasp on the basics, the app offers tools for merging shapes and adding other decorative touches.

Finally, the app has a more advanced feature that provides simple tools and directions for creating [frame-by-frame animations](https://www.trendhunter.com/trends/tooncrafter). With its creative interface and straightforward instructions, Shapekit is the perfect app for any child interested in design and animation.

## Trend Insights (Trend Hunter)

- Score: 4.2/10
- Popularity: 37% | Activity: 80% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### What Makes This Trend Stand Out

- **Educational Animation Apps:** Apps aimed at children to help them learn art skills with interactive experiences.
- **Stop-motion Animation Interface:** The use of interactive stop-motion designs to encourage learning among kids.
- **User-generated Content Apps:** Encouraging children's creativity with apps that allow them to create their own animations.

### Sectors Adopting This

- **Education Technology:** Combining technology with education to make learning fun and interactive for children.
- **Animation Industry:** Creating opportunities for children to learn the skills required for the animation industry at a young age using interactive apps.
- **Children's Toy Industry:** Creating innovative tools and experiences for children to learn while playing, building their interest in the industry at an early age.

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