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# Classroom Collaboration Video Games
Minecraft: Education Edition Offers Educators a Fun Resource

By Michael Hemsworth | Published 2016-06-10 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/education-edition
References: [geeky-gadgets](http://www.geeky-gadgets.com/minecraft-education-edition-free-trial-being-offered-to-teachers/) & [minecraft.net](https://minecraft.net/en/)

It's a constant battle to keep children entertained and learning these days, so Minecraft: Education Edition is programmed to enable children to collaborate with one another in a digital environment.

The game is designed specifically for the classroom and makes it easy for educators to [incorporate it into lesson plans](https://www.trendhunter.com/trends/narrative-nooks) and daily classroom practices. The game was built on the feedback received from educators and is available for educators on a free trial for them to test it out over the summer break.

Minecraft: Education Edition can support a classroom of up to 30 students without the need for a separate server and enables students to work in groups or pairs on projects. The new video game edition is sure to help kids stay attentive thanks to the [interactive design](https://www.trendhunter.com/trends/familyfunhub).

## Trend Insights (Trend Hunter)

- Score: 1.0/10
- Popularity: 11% | Activity: 12% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Classroom Collaboration Video Games:** The trend of using video games to promote collaboration in classrooms is growing.
- **Minecraft: Education Edition:** Minecraft: Education Edition is disrupting the traditional methods of in-classroom learning.
- **Interactive Learning:** The trend of using interactive gaming to engage students is gaining momentum.

### Who This Affects Most

- **Education:** The education industry can benefit from the use of classroom collaboration video games to revolutionize traditional teaching methods.
- **Gaming:** The gaming industry has an opportunity to develop more interactive educational video games that are designed to encourage collaboration and group work.
- **Technology:** Tech companies can further expand on the trend of interactive learning by developing new platforms and resources for classrooms to use.

## Related on Trend Hunter

- [Block Game Collaborative Projects](https://www.trendhunter.com/trends/tetris-collaboration.md)
- [Augmented Reality Educational Apps](https://www.trendhunter.com/trends/augmented-reality-educational-app.md)
- [Student-Targeted AI Skills](https://www.trendhunter.com/trends/minecraft-education.md)
- [Compassionate Online Servers](https://www.trendhunter.com/trends/experiencecraft.md)
- [Chromebook-Compatible Sandbox Games](https://www.trendhunter.com/trends/minecraft-1.md)
- [Immersive Fighting Math Games](https://www.trendhunter.com/trends/karate-math-dojo.md)
- [Immersive EdTech Platforms](https://www.trendhunter.com/trends/sandbox-ar.md)
- [Virtual Reality Education Products](https://www.trendhunter.com/trends/meta-quest-education.md)
- [Tech-Based Educational Devices](https://www.trendhunter.com/trends/meta-7.md)
