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# Educational Language Livestreams
The Duolingo Verified Streamer Program Promotes Language Learning

By Laura McQuarrie | Published 2019-07-25 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/duolingo-verified-streamer-program
References: [engadget](https://www.engadget.com/2019/07/25/duolingo-twitch-verified-streamer/) & [twitch](https://www.twitch.tv/duolingo)

Popular livestreaming platform [Twitch](https://www.trendhunter.com/trends/twitch-creator-camp1) and language-learning platform [Duolingo](https://www.trendhunter.com/trends/duolingo-and-squid-game) have teamed up to create the Duolingo Verified Streamer Program, which will see broadcasters using their channels to teach viewers new languages. As part of this program, streamers may choose to share Duolingo lessons in the form of practical cooking or travel scenarios and provide viewers with the chance to practice what they've learned in the chat.

All participating streamers will be shown on Duolingo's main Twitch channel, as well as language-specific sub-channels for English, French, Arabic, Chinese and Spanish languages. As part of the Duolingo Verified Streamer Program, people will be able to tune in to learn from gamers like [Kitty](https://www.trendhunter.com/trends/sanrio-2026-friend-of-the-month) and TaikiGG, and CJayride and Toastie202 who are focused on sharing educational content through real-world experiences.

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 39% | Activity: 58% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Media](https://www.trendhunter.com/media)

## Key Themes

### Key Themes Behind This Trend

- **Language Learning Livestreaming:** Opportunity to disrupt traditional language learning methods by leveraging the power of livestreaming and gaming.
- **Gamification of Education:** Opportunity to gamify education and make it more engaging for students, potentially leading to better learning outcomes.
- **Social Learning:** Opportunity to leverage the social nature of livestreaming to foster community-based learning environments.

### Where This Applies

- **Language Learning Industry:** Opportunity to innovate and adapt to the changing landscape of language education with livestreaming and gamification approaches.
- **Livestreaming Industry:** Opportunity to expand their audience by tapping into the education industry and providing value-added services to learners.
- **Education Technology Industry:** Opportunity to develop and market new tools, platforms, and features to support the gamification and social learning trends in education.

## Related on Trend Hunter

- [Educational Streaming Series Collabs](https://www.trendhunter.com/trends/duolingo-and-squid-game.md)
- [Language Platform Anime Series](https://www.trendhunter.com/trends/duolingo-6.md)
- [Live Streamer Resource Hubs](https://www.trendhunter.com/trends/twitch-creator-camp1.md)
- [Educational Anime Mini Series](https://www.trendhunter.com/trends/final-test-duolingo.md)
- [Dedicated Chess-Learning Courses](https://www.trendhunter.com/trends/duolingo-chess.md)
- [Gen-Z-Targeted Language Platform Campaigns](https://www.trendhunter.com/trends/duolingo-ads.md)
- [Diverse Streamer Programs](https://www.trendhunter.com/trends/creator-diversity-program.md)
- [Language Learning Convenience Pop-Ups](https://www.trendhunter.com/trends/duomart.md)
- [Language App Pop-Ups](https://www.trendhunter.com/trends/street-society.md)
