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# VR Racing Video Games
Driveclub VR Maintains Its Graphics in Virtual Reality

By Joey Haar | Published 2016-09-19 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/driveclub-vr
References: [theverge](http://www.theverge.com/2016/9/16/12939356/driveclub-vr-preview-tgs-2016) & [blog.us.playstation](http://blog.us.playstation.com/2016/08/16/driveclub-vr-confirmed-for-playstation-vr-out-this-year/)

Of all the game genres that could benefit from [virtual reality technology](https://www.trendhunter.com/trends/battle-orb), racing games are close to the top of the list, and the new Driveclub VR is a perfect example. The game, which has been a [Playstation 4](https://www.trendhunter.com/trends/thrustmaster-t598) franchise for some time, is now available in VR, and the results have been spectacular.

Because of the immersive nature of a VR experience, it takes a huge amount of graphics power to produce them. While standard games can look fantastic at 30 frames per second, VR experiences need far higher frame rates to look convincing -- not to mention the fact that the images need to be presented stereoscopically.

Driveclub VR manages to maintain the graphics that set it apart from other [driving games in virtual reality](https://www.trendhunter.com/trends/driving-simulations). It boosts its frame rate to 60 without making serious sacrifices to the special effects.

## Trend Insights (Trend Hunter)

- Score: 1.5/10
- Popularity: 15% | Activity: 23% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **High-fidelity VR Gaming:** The success of Driveclub VR highlights the demand for high-fidelity graphics and immersive experiences in virtual reality gaming.
- **Increased Frame Rates in VR:** Driveclub VR demonstrates the need for higher frame rates in VR games to create convincing and smooth gameplay.
- **Stereoscopic VR Gaming:** The ability of Driveclub VR to present stereoscopic images showcases the potential for more immersive and realistic VR gaming experiences.

### Who This Affects Most

- **Gaming:** The success of Driveclub VR highlights the opportunities for innovation and growth in the virtual reality gaming industry.
- **Virtual Reality Technology:** The demand for high-fidelity graphics, increased frame rates, and stereoscopic imagery in VR gaming creates opportunities for advancements in virtual reality technology.
- **Computer Graphics Hardware:** The need for powerful graphics processors to support high-frame-rate VR gaming experiences presents opportunities for innovation and development in computer graphics hardware industry.

## Related on Trend Hunter

- [VR Track Racing Games](https://www.trendhunter.com/trends/micro-machines-mini-challenge-mayhem.md)
- [Simulation Racing Games](https://www.trendhunter.com/trends/forza-motorsport.md)
- [Mixed Reality Racer Games](https://www.trendhunter.com/trends/rift-rally.md)
- [Contemporary Racing Simulators](https://www.trendhunter.com/trends/drivepod.md)
- [In-Car VR Experiences](https://www.trendhunter.com/trends/cosmic-chase.md)
- [Simulation Racing Games](https://www.trendhunter.com/trends/raceleague.md)
- [Life-Like Race Car Games](https://www.trendhunter.com/trends/racing-revamped.md)
- [Game-Exclusive Concept Cars](https://www.trendhunter.com/trends/gran-turismo-7.md)
- [VR-Powered In-Car Entertainment](https://www.trendhunter.com/trends/holoride.md)
