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# Sculpting Clay Stepping Games
Hasbro's 'Don't Step In It' Has Players Avoid a Squishy Compound

By Laura McQuarrie | Published 2018-03-05 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/dont-step-in-it
References: [hasbro](https://www.hasbro.com/en-us/product/don-t-step-in-it:9988C0C6-451B-4FFA-8AE8-9C0DC66A32E9)

At the New York Toy Fair, [Hasbro](https://www.trendhunter.com/trends/dearfoams-x-hasbro) unveiled one of the games it launched earlier this year called 'Don't Step In It.'

While many toys and activities that include [sculpting clay](https://www.trendhunter.com/trends/incredible-group) are meant to be used for creative tasks involving the hands, this new activity game challenges players to squish a brown compound into the included poop-shaped molds—and avoid stepping on them.

A game of Don't Step In It unfolds on a game mat, which players step on while wearing a blindfold and after flicking the spinner, which details the number of steps that should be taken. With each turn, the spinner also decides whether a player should add, remove or strategically rearrange the [squishable game pieces](https://www.trendhunter.com/trends/slime-life) on the board to further challenge—and gross out—their fellow players.

## Trend Insights (Trend Hunter)

- Score: 1.8/10
- Popularity: 5% | Activity: 40% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### Key Themes Behind This Trend

- **Sculpting Clay Games:** Opportunity for the development of new game concepts that incorporate sculpting clay as a fun and interactive element.
- **Blindfolded Games:** Potential for creating blindfolded games that add an extra level of challenge and excitement to gameplay.
- **Gross-out Games:** Possibility for creating games that incorporate gross-out elements to appeal to a specific audience.

### Where This Applies

- **Toy Industry:** Innovative game concepts like 'Don't Step In It' have the potential to drive growth and interest in the toy industry.
- **Entertainment Industry:** Opportunity to create blindfolded games like 'Don't Step In It' that can be featured in TV shows, online videos, or live events.
- **Educational Industry:** Potential for developing educational versions of sculpting clay games that can be used in schools or educational programs.

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