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# Stripped-Down Handheld Consoles
The DIY Gamer Kit Allows People to Build Their Own Gameboy

By Meghan Young | Published 2013-12-05 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/diy-gamer-kit
References: [theverge](http://www.theverge.com/2013/12/2/5166204/diy-gamer-kit-build-your-own-gameboy) & [shop.technologywillsaveus.org](http://shop.technologywillsaveus.org/collections/frontpage/products/diy-gamer-kit-with-arduino)

There are so many ways to pass the time thanks to tablets and smartphones that people might scoff at a more low tech option, but the DIY Gamer Kit is something anyone would be proud to play. That is because it allows people to build their own handheld gaming console. In a way, this project holds the same kind of appeal as an auto shop class or, wait for it, knitting.

Created by Technology WIll Save Us, "a haberdashery for technology and education dedicated to helping people to produce and not just consume technology," as written on its website, the DIY Gamer Kit is comprised of such pieces s plexiglass, motherboard, buttons, strap, screen and more.

## Trend Insights (Trend Hunter)

- Score: 2.8/10
- Popularity: 58% | Activity: 17% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **DIY Handheld Consoles:** Opportunity for disruptive innovation in the handheld gaming market by empowering users to build their own game consoles.
- **Low-tech Gaming:** Disruptive innovation in the gaming industry by offering alternative options to tablets and smartphones for entertainment.
- **Educational Technology Kits:** Opportunity for disruptive innovation in the educational technology market by combining hands-on building with learning.

### Who This Affects Most

- **Gaming:** Disruptive innovation opportunity in the gaming industry by creating a market for DIY handheld gaming consoles.
- **Consumer Electronics:** Opportunity for disruptive innovation in the consumer electronics industry by catering to a niche market of DIY enthusiasts.
- **Education:** Disruptive innovation opportunity in the education industry by integrating technology and hands-on learning with DIY kits.

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