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# Cartoon Villain Board Games
The Disney Villainous Board Game Rewards Players for Being Bad

By Michael Hemsworth | Published 2018-07-16 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/disney-villainous
References: [comicbook](http://comicbook.com/gaming/2018/07/16/disney-villainous-board-game/) & [amzn.to](https://amzn.to/2uqvmWs)

Board games often have a storyline that focuses on players making their way through roles by doing heroic or positive actions, but the [Disney Villainous](https://www.trendhunter.com/trends/disney-villains-2) board game takes things in a different direction.

The game works by having players choose between various villain roles from the Disney universe including the Queen of Hearts, Captain Hook, Jafar, Ursula, Maleficent and Prince John to play as. Players get rewarded throughout the game by doing villainous things and playing against the heroes and heroines from the various storylines that they share.

The Disney Villainous board game boasts the tagline "The Worst Takes All" to remind players to do their best to be bad and offer a different take on [classic pastime activities](https://www.trendhunter.com/trends/board-crawl) to keep them interested.

## Trend Insights (Trend Hunter)

- Score: 3.3/10
- Popularity: 51% | Activity: 39% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### Key Themes Behind This Trend

- **Villainous Board Games:** Creating board games that focus on playing as villains, rewarding players for engaging in villainous actions.
- **Role Reversal Gameplay:** Introducing gameplay mechanics that allow players to switch roles and play as iconic villains instead of the heroes.
- **Story-driven Board Games:** Developing board games that incorporate well-known storylines and characters from popular franchises to enhance gameplay experiences.

### Where This Applies

- **Board Game Industry:** Exploring opportunities to create more innovative and engaging board games by introducing villainous gameplay elements.
- **Entertainment Industry:** Collaborating with popular franchises and characters to develop unique board game experiences that cater to a wider audience.
- **Game Design Industry:** Designing board games that focus on storytelling and player immersion, allowing for dynamic and interactive gameplay experiences.

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