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# Offline-Encouraging Apps
The Dinner Mode App Gamifies Meal-Time in an 'Un-Techy' Way

By Meghan Young | Published 2015-05-16 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/dinner-mode
References: [designtaxi](http://designtaxi.com/news/375777/New-App-Challenges-You-To-Put-Down-Your-Devices-To-Enjoy-Your-Meals/) & [dinnermode.org](http://dinnermode.org/)

It will soon be the etiquette that a phone must be put away just like a hat at the dining table -- but until that's ingrained in modern society, people can rely on the Dinner Mode app as a reminder. It gamifies [putting away smartphones](https://www.trendhunter.com/trends/smartphone-lock-box) by allowing people to choose how long they want to go without checking it. When the user does decide to check his or her phone, Dinner Mode will let them know if they failed at their personal challenge.

Created by Sloane Davidson and developed by Revelry, the Dinner Mode app is meant to help people create the [habit of unplugging](https://www.trendhunter.com/trends/unplughero). Easy to use, it will also encourage deeper connections with people at the dinner table. Consumers will appreciate the reminder to disconnect digitally to [connect in person](https://www.trendhunter.com/trends/dayone-irl-dating-app).

## Trend Insights (Trend Hunter)

- Score: 2.5/10
- Popularity: 26% | Activity: 41% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### What Makes This Trend Stand Out

- **Unplugging Apps:** Development of apps that gamify disconnecting digitally to connect with humans in person.
- **Gamification of Social Etiquette:** Gamifying the adherence to social etiquette using digital means.
- **Digital Reminder Apps:** Creation of apps that remind people to unplug from technology and connect with people around them.

### Sectors Adopting This

- **Mobile App Development:** Opportunity for mobile app developers to create apps that gamify disconnecting digitally.
- **Education:** Opportunity for educators to create curricula or supplementary apps that teach the importance of unplugging digitally.
- **Social Media:** Opportunity for social media platforms to create tools to gamify digital detox and encourage more meaningful human connections.

## Related on Trend Hunter

- [Retro Phone-Free Events](https://www.trendhunter.com/trends/before-the-internet.md)
- [Mindful Smartphone Usage Apps](https://www.trendhunter.com/trends/intenty-app.md)
- [Anti-Distraction CBT-Powered Apps](https://www.trendhunter.com/trends/inscreen-app.md)
- [Screen Time Reduction Apps](https://www.trendhunter.com/trends/bepresent.md)
- [Anti-Distraction Smartphone Apps](https://www.trendhunter.com/trends/jolt-app.md)
- [Playful Digital Detox Devices](https://www.trendhunter.com/trends/cheaum-concept.md)
- [Gamified Productivity Apps](https://www.trendhunter.com/trends/get-productive.md)
- [Distraction-Limiting Apps](https://www.trendhunter.com/trends/shrewd-observer.md)
- [Digital Detox Platforms](https://www.trendhunter.com/trends/detox-challenges.md)
