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# Digitally Enabled Paper Toys
Novalia is Sharing 'The Creative Touch Studio' at CES 2019

By Laura McQuarrie | Published 2019-01-07 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/digitally-enabled-paper-toy
References: [prnewswire](https://www.prnewswire.com/news-releases/techup-showcases-cool-connected-play-experiences-at-living-in-digital-times-kids-and-family-tech-summit-during-ces-2019-300772855.html#3) & [touchscapes](http://touchscapes.com/)

TED speaker Dr. Kate Stone is introducing an invention at CES 2019 in the form of a first-of-its-kind digitally enabled paper toy called The Creative Touch Studio.

The educational, [screen-free paper toy](https://www.trendhunter.com/trends/toniebox-2) for kids between the ages of two to seven is an immersive toy that integrates tangible PlayShapes, sounds and voice control features. Young kids will find themselves engaged in the toy's Discovery mode, which helps kids learn about animals through [sounds and puzzle pieces](https://www.trendhunter.com/trends/my-first-tonies). The toy's Choose Your Own Adventure appeals to kids in the next age bracket with fun facts and a narrator. For kids ages seven and up, The Creative Touch Studio also offers a Create Your Own World that can be [paired with an app](https://www.trendhunter.com/trends/technology-products-for-children) for a custom gameplay experience and enhanced challenges.

## Trend Insights (Trend Hunter)

- Score: 4.0/10
- Popularity: 29% | Activity: 83% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### What's Driving This Trend

- **Digitally Enhanced Toys:** The use of digital technology to enhance traditional toys and create interactive experiences for children.
- **Immersive Learning:** The integration of physical and digital elements to provide an engaging and educational experience for children.
- **Customizable Gameplay:** The ability to personalize and tailor the gaming experience to individual preferences through the use of apps and interactive features.

### Who This Affects Most

- **Toy Industry:** The application of digital technology in traditional toys presents opportunities for innovation and the creation of new, interactive play experiences.
- **Educational Technology:** The development of immersive learning tools and experiences that combine physical components with digital technology for enhanced educational outcomes.
- **App Development:** The creation of mobile applications that integrate with toys to provide customizable gameplay experiences and additional interactive features.

## Related on Trend Hunter

- [Interactive Toy Experiences](https://www.trendhunter.com/trends/toypal.md)
- [Screen-Free Music Toys](https://www.trendhunter.com/trends/loops-lab.md)
- [Screen-Free Audio Toys](https://www.trendhunter.com/trends/qubitunes.md)
- [Forest-Inspired Screenless Toys](https://www.trendhunter.com/trends/screenless-toys.md)
- [Screen-Free Play Companions](https://www.trendhunter.com/trends/fabli.md)
- [Kids' Interactive Sensory Toys](https://www.trendhunter.com/trends/interactive-and-multisensory-toys.md)
- [AI-Powered Toy Attachments](https://www.trendhunter.com/trends/toypal-one.md)
- [Voice-to-Sticker Printers](https://www.trendhunter.com/trends/stickerbox.md)
- [Interactive Educational Toy Lines](https://www.trendhunter.com/trends/educational-toy-line.md)
