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# Digital Tabletop Games
The Intergalactic Racquetball Digital Game Digitizes a Traditional Pastime

By Michael Hemsworth | Published 2015-11-20 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/digital-game
References: [coolest-gadgets](http://www.coolest-gadgets.com/20151117/intergalactic-racquetball-game-cares-species/) & [hammacher](http://www.hammacher.com/Product/Default.aspx?sku=87790&promo=Category-NewArrivals&catid=60&PID=1781363&cm_ven=CJ&cm_ite=Hammacher%20Schlemmer&cm_pla=1781363&cm_cat=1511450&source=cj&utm_source=Affiliate&utm_medium=CPA&utm_campaign=CJ)

Ping pong and racquetball are two traditional pastimes that loved the world over, but if you don't have a table in order to play the former in your home then the Intergalactic Racquetball Digital Game is here to help you instantly digitize your [at-home gaming experience](https://www.trendhunter.com/trends/skeeball-arcade-games).

The Intergalactic Racquetball Digital Game works by incorporating [digital light technology](https://www.trendhunter.com/trends/govee-pacman-gaming-pixel-light) that can sense when a player has returned the light orb via the included controller. Requiring a darkened room to play, the Intergalactic Racquetball Digital Game has a set game mode that makes the first player to get to 11 points the winner.

When a competitor isn't available, the Intergalactic Racquetball Digital Game can be put in [single mode](https://www.trendhunter.com/trends/spin-play), which will allow solo players to battle against a digital competitor.

## Trend Insights (Trend Hunter)

- Score: 4.5/10
- Popularity: 63% | Activity: 64% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Toys](https://www.trendhunter.com/toys)

## Key Themes

### What's Driving This Trend

- **Digitized Traditional Games:** Opportunity to digitize and enhance traditional games using technology.
- **Interactive Light Technology:** Incorporating digital light technology into gaming for interactive experiences.
- **Solo Gaming Experiences:** Developing games that cater to solo players for at-home entertainment.

### Who This Affects Most

- **Gaming:** Integrating digital technology into traditional gaming experiences.
- **Sports and Recreation:** Creating digital adaptations of traditional sports and recreational activities.
- **Entertainment Technology:** Exploring innovative ways to incorporate technology into entertainment experiences.

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