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# Depressing Adventure Games
The Depression Quest Game Explores Important Mental Health Issues

By Rahul Kalvapalle | Published 2014-08-26 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/depression-quest
References: [gizmag](http://www.gizmag.com/depression-quest/33488/) & [depressionquest](http://www.depressionquest.com/)

Depression Quest is a [text-based adventure game](https://www.trendhunter.com/trends/astral-wield) that aims to offer insights into the plight of people suffering from [severe clinical depression](https://www.trendhunter.com/trends/quizzabite), a crippling disease that is often misunderstood by those lucky enough to be not be afflicted by it.

The game is available on the [Steam platform](https://www.trendhunter.com/trends/geoguessr-steam-edition) and also works on web browsers. It opens with introductory words before jumping into a storyline filled with stark text and disturbing situational questions.

Players are presented with general life events which they must navigate using the options offered.

Depression Quest is available on a pay-what-you-can basis with no minimum fee, so you could play for free if you like. A portion of the game's profits is set to be donated to the National Suicide Prevention Lifeline in the USA.

## Trend Insights (Trend Hunter)

- Score: 4.7/10
- Popularity: 41% | Activity: 91% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Activism](https://www.trendhunter.com/activism)

## Key Themes

### What's Driving This Trend

- **Text-based Therapy Games:** Developing more text-based games for mental health therapy can offer unique and immersive ways for individuals to understand and manage their mental health.
- **Gamification of Mental Health Education:** Gamifying aspects of mental health education can create engaging and accessible resources for individuals who may be hesitant to engage with traditional therapy programs.
- **Inclusive Gaming for Mental Health:** Creating games that are inclusive of diverse experiences and offer representation for different communities can help to break down the stigma around mental health.

### Who This Affects Most

- **Mental Health:** The mental health industry can explore creating and integrating more text-based games and gamified therapy resources to help individuals manage their mental health.
- **Gaming:** The gaming industry can continue to innovate and develop mental health games that not only entertain, but also educate and create awareness around mental health.
- **Charity:** The charity industry can explore partnering with developers to create mental health games that not only raise funds, but also create awareness and education around the topic.

## Related on Trend Hunter

- [Mental Health Board Games](https://www.trendhunter.com/trends/mindscape.md)
- [Mental Health-Supporting Games](https://www.trendhunter.com/trends/paradise-island.md)
- [Mysterious Platformer Games](https://www.trendhunter.com/trends/elypse.md)
- [Gaming Mental Health Initiatives](https://www.trendhunter.com/trends/never-fight-alone.md)
- [Emotional Processing Board Games](https://www.trendhunter.com/trends/emo.md)
- [Cozy Meditative Digital Games](https://www.trendhunter.com/trends/simpler-times.md)
- [Free Horror Game Prologues](https://www.trendhunter.com/trends/pathologic-3-quarantine.md)
- [Family Storytelling Games](https://www.trendhunter.com/trends/kidquest.md)
- [Horror Animated Games](https://www.trendhunter.com/trends/scope-creep.md)
