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# Kid-Friendly Roleplaying Books
These Two D&D Children's Books Teach Kids Valuable Lessons

By Justin Lam | Published 2018-12-14 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/dd-childrens-books
References: [polygon](https://www.polygon.com/2018/12/10/18125540/dungeons-and-dragons-childrens-books-abcs-123s) & [dnd.wizards](http://dnd.wizards.com/products/fiction/novels-comicsgraphic-novels/abcs-dd)

Dungeons and Dragons publisher Wizards of the Coast recently released two [D&D](https://www.trendhunter.com/trends/nerds-and-dungeons-dragons) children's books to help tiny adventurers learn about the world around them. Titled 'The ABCs of D&D' and 'The 123s of D&D,' each of the books teach basic lessons to children through the world of the popular [tabletop roleplaying game](https://www.trendhunter.com/trends/baldurs-gate-iii-1). The D&D children's books also help kids get into the roleplaying game and even include a kid-friendly bestiary introducing some of D&D's favorite creatures.

Written by Ivan Van Norman and illustrated by Caleb Cleveland, the D&D children's books were originally conceived for a video series produced by Van Norman. The stories and illustrations were also inspired by Cleveland's own adventures in the game and the experience of getting his daughters to join in. The duo is currently working on a follow-up to the two books titled 'The 123s of RPGs.'

## Trend Insights (Trend Hunter)

- Score: 1.2/10
- Popularity: 17% | Activity: 10% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America, South America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### Key Themes Behind This Trend

- **Kid-friendly Roleplaying Books:** Creating educational roleplaying books that teach valuable lessons to children.
- **Interactive Learning Through Games:** Using popular tabletop roleplaying games as a medium to educate and entertain kids.
- **Expanding Roleplaying Audience:** Introducing younger children to the world of tabletop roleplaying games through age-appropriate content.

### Where This Applies

- **Publishing:** Opportunity for publishing houses to create and distribute educational roleplaying books for children.
- **Education:** Integration of tabletop roleplaying games into educational curriculums to enhance learning experiences.
- **Entertainment:** Collaboration between game developers and children's book authors to create interactive and engaging roleplaying experiences for kids.

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