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# Virtual Reality Walking Accessories
Cybershoes for Quest Allow Users to More Seamlessly Walk in VR

By Josh Thompson-Persaud | Published 2021-05-10 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/cybershoes-for-quest
References: [pressreleases.triplepointpr](https://pressreleases.triplepointpr.com/2021/05/03/cybershoes-for-oculus-quest-indiegogo-campaign-to-conclude/) & [indiegogo](https://www.indiegogo.com/projects/cybershoes-for-oculus-quest#/)

Cybershoes for Quest is a set of strap-in accessories that allow users to move more naturally in endless virtual reality settings. The shoes, which are secured over the feet, track foot motion and translate it into in-game coordinates, allowing users to feel like they're walking or running within virtual reality environments. Used while seated, the Cybershoes for Quest have a roller built into the apparatus to facilitate smooth movement over the floor. The virtual reality accessory aims to alleviate and perhaps eliminate motion sickness through the in-game integration of physical activity.

Cybershoes for Quest is a result of successful campaigns on both [Kickstarter](https://www.trendhunter.com/trends/kat-loco) and [IndieGoGo](https://www.trendhunter.com/trends/built-wh-battery). Consumers can purchase a pair through the IndieGoGo site until May 10th, 2021. Cybershoes for Quest will begin shipping sometime in May and will be available through [Amazon US](https://www.trendhunter.com/trends/meta-quest-pro) soon.

Image Credit: Triple Point PR

## Trend Insights (Trend Hunter)

- Score: 2.5/10
- Popularity: 12% | Activity: 53% | Freshness: 10%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Fitness Accessories:** Opportunities for brands to develop and market virtual reality accessories that promote physical activity and fitness.
- **Virtual Reality Healthtech:** Disruptive innovation opportunities exist for the integration of physical activity and health monitoring within virtual reality environments.
- **Virtual Reality Gaming Innovations:** Innovative development and marketing of virtual reality gaming accessories and environments to enhance user experience.

### Who This Affects Most

- **Fitness Equipment:** Opportunities for fitness equipment manufacturers to develop and market virtual reality accessories that promote physical activity and fitness.
- **Healthtech:** Disruptive innovation opportunities exist for healthtech companies to integrate physical activity and health monitoring within virtual reality environments.
- **Video Game Industry:** Developers and publishers in the video game industry can capitalize on virtual reality gaming innovations to enhance user experience and drive sales.

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