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# Heartbreaking Crane Games
This Claw Vending Machine Delivers a Message About the Homeless

By Laura McQuarrie | Published 2015-01-07 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/crane-game
References: [creativeguerrillamarketing](http://www.creativeguerrillamarketing.com/guerrilla-marketing/crane-game-encourages-donations-help-homeless-people-unique-way/) & [gentedelacalle.cl](http://www.gentedelacalle.cl/)

To increase awareness about Chile's [homeless population](https://www.trendhunter.com/trends/housing-canada-coalition), the Fundación Gente de la Call (Foundation for Street People) set up a crane game. The somber game featured a diorama of homeless figurines, which people could attempt to rescue if they put a coin into the machine.

From the looks of it, the crane game was impossible, but this was a strong part of what makes the machine's [message so powerful](https://www.trendhunter.com/trends/humanity-games). After a while of playing, the machine would release a card that read: "A coin doesn't get anyone off the streets." Although the machine may leave people feeling frustrated and helpless, it's likely a message they won't forget the next time they encounter someone in need of aid on the streets.

## Trend Insights (Trend Hunter)

- Score: 2.8/10
- Popularity: 16% | Activity: 60% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: South America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Activism](https://www.trendhunter.com/activism)

## Key Themes

### What's Driving This Trend

- **Homeless Awareness Vending Machines:** Develop claw machines that educate users about homelessness.
- **Interactive Public Awareness Campaigns:** Create street machines that use gameplay to spread social messages.
- **Social Justice Messaging Through Play:** Design gaming experiences that inspire users to take action towards creating a just society.

### Who This Affects Most

- **Arcade Game Industry:** Partner with nonprofits and foundations to create compelling educational gaming experiences.
- **Nonprofit Fundraising Sector:** Incorporate educational interactive experiences in fundraising events.
- **Advertising and Marketing Industry:** Create interactive ad campaigns that highlight social injustices and inspire change.

## Related on Trend Hunter

- [Immersive Oversized Crane Games](https://www.trendhunter.com/trends/dave-busters-human-crane.md)
- [Human Claw Machines](https://www.trendhunter.com/trends/human-claw-machine.md)
- [Arcade-Style Game Machines](https://www.trendhunter.com/trends/andamiro-usa.md)
- [Living Condition Awareness Dollhouses](https://www.trendhunter.com/trends/unwelcome-home.md)
- [Arcade Game-Inspired Purses](https://www.trendhunter.com/trends/claw-purse.md)
- [Domestic Awareness Campaigns](https://www.trendhunter.com/trends/this-is-not-a-home.md)
- [Prize-Winning Arcade Pop-Ups](https://www.trendhunter.com/trends/gacha-catch.md)
- [Crane Game Snacks](https://www.trendhunter.com/trends/mogmog-catcher.md)
- [Life-Size Claw Machines](https://www.trendhunter.com/trends/claw-machine.md)
